Quote Originally Posted by MiaShino View Post
Jeeeeez this thread is going from discussion to ouch my brain to living breathing meme in record breaking time.

Some people commenting here just need to play a fricken single player game with cheat codes on. I would hate (love) to see how they deal with actually challenging content in anything. I recently discovered a term most amusing "baby rage" and I believe it adequately describes what would happen.

Group C from my previous post, having a stroke because they want it their way but we cannot have it ours because they cannot have it their way because we want it our way because they want it their way. Perhaps I am having a stroke but this is the only discussion even happening anymore. I am not surprised at'all only mildly amused. One 47 page long point of reference any time this topic arises. Waaaahh you just want the thing because you are selfish let us have the thing instead because "we are not selfish".

Reality casts introspection > introspection misses
I'm having a hard time understanding this little rant, but how does difficult content have anything to do with being a mmo or single player? Your logic makes no sense.



Quote Originally Posted by Faafetai View Post
This is a huge problem I have with final fantasy 14 in general. I recently finished shadowbringer and possibly go into bozja. I went to look at all of the gear and what it took to get it, this is before the tombstone cap was increased. It kind of feels like a mobile game with a cash shop. There are currencies upon currencies you have to keep track of for some unknown reason that are weekly capped for some unknown reason. I suppose it is to keep people playing the game for long periods of time, but it really just makes me irritated. I do not need grindy content to keep me playing the game, but I guess that is how some are incentivized at least how the company must see it.

I understand this point also. And I'm going to add to this.



To the people who want to teach, and harder content in the base game, and dailies. Do you all understand just what that would lead too? I don't think you do. Players will always game the system, and will always take the shortest route, and or gatekeep players that does not meet your standards. Do you understand just how toxic the game would become? Wow mythic is proof of that, but lets not even talk wow. We seen in this game itself how people gate classes before, and what players do when harder content becomes the normal.



So here in your perfect FF14 you gatekeep players and have an intense program that teaches them. Ok, Now picture DF content that you do everything. Balance around that. Do some of you understand just how tedious the game would be? If we are going to grind for months on the same thing, it being mind numbing easy is MUCH better than it requiring full attention. If it required focus all the time, you understand just how much worse the grind would be?