Quote Originally Posted by Wavaryen View Post
The steps of progression makes it a game. A game does not have to be hard or requires thinking to be a game.

Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.
It becomes tedious because you're doing it over and over... which is in turn because there is little variety among efficient means or content by which to meet the weekly caps.

For my part, I'd rather do the content at the difficulty I actually enjoy, with due reward for my efforts, so that my relative pool of choices is wider.

Ideally, as an average player, I should have, say, three levels/styles of content in PvE itself by which to farm out my weekly caps.
  • I've got a choice that gives about 2 tomes per minute spent.
  • Another that, given the likely occasional wipe or (excessive) caution, would take about twice as long, but still takes about 2 tomes per minute spent in my case. (For less skilled players, it might be a bit less efficient, and for more skill players, more efficient.)
  • And, I've got a final choice that I can enjoy when I want zero stress, but gives a bit less per minute. (Again, for players who'd otherwise be making pivotal mistakes if they went into harder content at that time, maybe this will actually be the most efficient option by a slight margin.)

Why the assumption that the average player would be not only forced into more difficult content, but also that the content would be proportionately less rewarding of their efforts (more effort for the exact same reward efficiency).

The chances are, the less the content has to offer you -- i.e., the easier/shallower it is compared to your own skill level and/or preferred depth of engagement -- the faster you will get bored of it. At no point does the Savage raider look at the likely shallow-as-a-dry-pond Expert Roulette and think, "Yes, I want more of this. And everyone else should have it too, in amounts which would consume slightly more time for me -- even if that means far more time required for them."