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  1. #1
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Wavaryen View Post
    That list is flawed. None of them games are a service like MMORPGS are.
    Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?

    Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.
    (8)

  2. #2
    Player Wavaryen's Avatar
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    Jan 2015
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    Character
    Teladi Bishop
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    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?

    Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.

    The steps of progression makes it a game. A game does not have to be hard or requires thinking to be a game.

    Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.

    Quickly being key part, as even my personal feelings that I want to get things done fast. I'm not going to be upset if players prevent that, or want content taking away from them because they not good enough to make the run fast.
    (0)
    Last edited by Wavaryen; 07-15-2021 at 07:10 PM.

  3. #3
    Player
    Faafetai's Avatar
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    Jul 2021
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    The Royal Menagerie
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    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.
    This is a huge problem I have with final fantasy 14 in general. I recently finished shadowbringer and possibly go into bozja. I went to look at all of the gear and what it took to get it, this is before the tombstone cap was increased. It kind of feels like a mobile game with a cash shop. There are currencies upon currencies you have to keep track of for some unknown reason that are weekly capped for some unknown reason. I suppose it is to keep people playing the game for long periods of time, but it really just makes me irritated. I do not need grindy content to keep me playing the game, but I guess that is how some are incentivized at least how the company must see it.

    Maybe it is not this way on the jp servers, but the na servers this grindy content has bred a whole horde of crazy speed running mind numbing individuals who are using third party software to queue dodge any alliance raid that is not labyrinth or syrcus tower all whilst putting on lower level gear so they do not meet the i level requirements for anything but crystal tower series. Those same people will never wait for sprouts to exit a cutscene, early pull bosses if people are not going fast enough, and could never be bothered with saying hello or goodbye just silent in silent out single player co op mmorpg experience. It makes me super turned off on the later content. If I have to grind for months to get memories or whatever you need to upgrade relic weapons I wish there were an alternative.

    If I wanted to work while off from work I would just put in more hours. I also did not wish to be back in high school again which was why I left swtor in the first place. Clicks here clicks there, thirsty dudes getting lost in their characters slut glam while everyone dies around them because they would rather fap to their 'toon' than heal the party. No joke someone told me 'sorry, I didn't see what was happening I was looking up my characters skirt'...bruh
    (1)

  4. #4
    Player Wavaryen's Avatar
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    Jan 2015
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    715
    Character
    Teladi Bishop
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by MiaShino View Post
    Jeeeeez this thread is going from discussion to ouch my brain to living breathing meme in record breaking time.

    Some people commenting here just need to play a fricken single player game with cheat codes on. I would hate (love) to see how they deal with actually challenging content in anything. I recently discovered a term most amusing "baby rage" and I believe it adequately describes what would happen.

    Group C from my previous post, having a stroke because they want it their way but we cannot have it ours because they cannot have it their way because we want it our way because they want it their way. Perhaps I am having a stroke but this is the only discussion even happening anymore. I am not surprised at'all only mildly amused. One 47 page long point of reference any time this topic arises. Waaaahh you just want the thing because you are selfish let us have the thing instead because "we are not selfish".

    Reality casts introspection > introspection misses
    I'm having a hard time understanding this little rant, but how does difficult content have anything to do with being a mmo or single player? Your logic makes no sense.



    Quote Originally Posted by Faafetai View Post
    This is a huge problem I have with final fantasy 14 in general. I recently finished shadowbringer and possibly go into bozja. I went to look at all of the gear and what it took to get it, this is before the tombstone cap was increased. It kind of feels like a mobile game with a cash shop. There are currencies upon currencies you have to keep track of for some unknown reason that are weekly capped for some unknown reason. I suppose it is to keep people playing the game for long periods of time, but it really just makes me irritated. I do not need grindy content to keep me playing the game, but I guess that is how some are incentivized at least how the company must see it.

    I understand this point also. And I'm going to add to this.



    To the people who want to teach, and harder content in the base game, and dailies. Do you all understand just what that would lead too? I don't think you do. Players will always game the system, and will always take the shortest route, and or gatekeep players that does not meet your standards. Do you understand just how toxic the game would become? Wow mythic is proof of that, but lets not even talk wow. We seen in this game itself how people gate classes before, and what players do when harder content becomes the normal.



    So here in your perfect FF14 you gatekeep players and have an intense program that teaches them. Ok, Now picture DF content that you do everything. Balance around that. Do some of you understand just how tedious the game would be? If we are going to grind for months on the same thing, it being mind numbing easy is MUCH better than it requiring full attention. If it required focus all the time, you understand just how much worse the grind would be?
    (0)

  5. #5
    Player
    MiaShino's Avatar
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    Jun 2021
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    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wavaryen View Post
    I'm having a hard time understanding this little rant, but how does difficult content have anything to do with being a mmo or single player? Your logic makes no sense.
    Hmm.

    Quote Originally Posted by Wavaryen View Post
    I'm having a hard time understanding anything.
    Better, much better.
    (14)

  6. #6
    Player Wavaryen's Avatar
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    Jan 2015
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    Character
    Teladi Bishop
    World
    Balmung
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    Fisher Lv 90
    Quote Originally Posted by MiaShino View Post
    Hmm.



    Better, much better.

    Giving you a chance to explain, and you can't even do it. At least I can explain myself and why I feel the way I do.



    anyway like I said. The simple answer to this problem is let the Trust system be duoed, and let the community use it to teach players that want to be taught. Problem fixed.
    (0)
    Last edited by Wavaryen; 07-15-2021 at 08:13 PM.

  7. #7
    Player
    MiaShino's Avatar
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    Jun 2021
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    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wavaryen View Post
    Giving you a chance to explain, and you can't even do it. At least I can explain myself and why I feel the way I do.
    No, nope nope I just simply do not feel like feeding you or your "wife" any additional attention beyond the occasional heckling you disserve. It is kinda losing its fun and has become sad, like dueling with a small kitten.

    Quote Originally Posted by Jojoya View Post
    How do you know they're performing at 15-20 compared to the entirety of the player base?
    Hmmm, I can only provide personal experience as I would not use things like Fflogs for this buuuuut I know when someone is underperforming within the duty. If my partner does a large pull (MT. Gulg pull of legends) and I eat my fairy three times and blow through four excogitations just to keep them alive I do not need fflogs or "third party software" to tell me something is incorrect. I can also see that the dps were using single target skills the whole time. I can then compile all of my experiences within the mind and draw conclusions by comparing smoother runs with sub optimal ones. The conclusion I reach? We will probably only do big pulls with family because the average player kinda.. stinks.


    Quote Originally Posted by Jojoya View Post
    The game is here for everyone to enjoy regardless of their skill level.
    This may work for single player games but it seldom ends well for multiplayer titles. Actually, it does not work well for single player games. I made a post three walls of herpa derp back explaining this process. The players craving a challenge leave, then the average "tries their best but is not the best" player leaves. Finally, finally the "casual" players grow bored and leave. It is a slow and painful death of a game and it will happen if the content is further dumbed down.

    Quote Originally Posted by Shurrikhan View Post
    objectives: "...Oh, play-time inflation that has no connection to or synergy with the story except to be the... 13th reason as of yet for me to cross the river above the Bannock. Great... I mean, I guess the area's pretty, sure, but... isn't this path of archery butts supposed to have some intent to it -- something in keeping with the lessons the prior dialogue hinted at?"
    Quote Originally Posted by Faafetai View Post
    I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason.
    Mmmmhmmmm! It was most amusing listening to family members rant about this!
    There are some quests that attempt this and it causes sadness that more do not. The first gunbreaker quest teaches you tank swapping, off tank mechanics, watching for adds and numerous other tanking concepts even cooldown management!!

    The scholar quests are also fantastic! They teach the importance of Esuna and later scholar quests even have you enter dungeons with ai party members. My only issue with this is they should be placed in your party kinda like the squad and trusts are.

    The summoner is another class that will swiftly teach you the importance of mechanics and deeps player's roll in performing them. Half of summoner missions are epic boss fights with mechanics it is cray cray.

    There is but oneeeee tiny itty bitty problem.. Square added easy mode so now they fail to fulfil their intended purpose of teaching. Fail? Just slap that bad boy on very easy and steamroll to victory. Everybody gets a medal.
    (7)

  8. #8
    Player
    Faafetai's Avatar
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    Jul 2021
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    The Royal Menagerie
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    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    So here in your perfect FF14 you gatekeep players and have an intense program that teaches them. Ok, Now picture DF content that you do everything. Balance around that. Do some of you understand just how tedious the game would be? If we are going to grind for months on the same thing, it being mind numbing easy is MUCH better than it requiring full attention. If it required focus all the time, you understand just how much worse the grind would be?
    I should hope the devs at least have their heads screwed on straight to know if they added teaching things within the game it would be tailored to those learning and hopefully even the content they wish to do. I am assuming that was how this thread started. I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason. I played other mmos so I kind of understood cooldowns and the like, but for someone who has never played an mmo or tanked before showing or teaching things called tank busters exist, maybe not giving you a tank stance at level 10 and right when you pick up the class would also be kind of them.

    There should just be an option for content like they have for class quests but just put it into other things, so everyone can get what they want. People can already undersize content so they can do things easier at a higher level than what it would have been going in to the content synced. They had this for swtor you have , story mode, veteran, mastermode content, all of the same things just at different difficulties.
    (5)

  9. #9
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Faafetai View Post
    I should hope the devs at least have their heads screwed on straight to know if they added teaching things within the game it would be tailored to those learning and hopefully even the content they wish to do. I am assuming that was how this thread started. I would think they would just fix the early class quests to actually allow for you to test abilities to know what they do rather than kill opo opos a million times and light a torch to summon more opo opos, this just taught me someone on the dev team really hated opo opos for some reason. I played other mmos so I kind of understood cooldowns and the like, but for someone who has never played an mmo or tanked before showing or teaching things called tank busters exist, maybe not giving you a tank stance at level 10 and right when you pick up the class would also be kind of them.

    There should just be an option for content like they have for class quests but just put it into other things, so everyone can get what they want. People can already undersize content so they can do things easier at a higher level than what it would have been going in to the content synced. They had this for swtor you have , story mode, veteran, mastermode content, all of the same things just at different difficulties.

    I mean sure, I don't think anyone would not care tools like this happen, My issue is when people want the MSG to gate unskilled people..or to make DF dungeons harder. I'm just like ehhhh?


    Even if we add these tools. The player base won't gain skill. Because most players just play and have fun. They will not use it because they don't need it.



    Quote Originally Posted by MiaShino View Post
    snip
    So in other words. You have nothing. I gave you respect by debating and telling you why I feel the way I do. Since you want to teach people. Let me teach you something. If you can't back up your claims, and run away from people who challenge you. Maybe you should learn basic social skills, before wanting other players to get good in a mmo. Being social is part of what MMO are, and you failed that test.



    At post limit now time for bed.
    (0)
    Last edited by Wavaryen; 07-15-2021 at 08:54 PM.

  10. #10
    Player
    Faafetai's Avatar
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    Jul 2021
    Location
    The Royal Menagerie
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    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Wavaryen View Post
    I mean sure, I don't think anyone would not care tools like this happen, My issue is when people want the MSG to gate unskilled people..or to make DF dungeons harder. I'm just like ehhhh? Even if we add these tools. The player base won't gain skill. Because most players just play and have fun. They will not use it because they don't need it.
    No one will be gate kept from the msq, though making things a one shot never taught me how to use my cooldowns. I just blow all of my cooldowns for Daddy Nero because it has become a tradition now started by some beautiful person who told me I should blow my cooldowns for Nero, so he feels like the fight was more intense and important. I think they should just make dungeons have levels so some could go through story mode, or veteran, or mastermode depending for that particular function.

    People who want to learn through playing the game would use the tutorial or reworking of class quests as a tool to learn stuff they may wish to learn on their own without 3 other people. The hall of novice is okay, but it didn't address anything I wished to actually know about my class I was playing any of the times I went through there. The dps one is kill the things, do mechanics, possibly fail it because the healer ai never healed the tank because she decided to get caught in a esuna loop and was cleansing the tank over and over and forgot to heal them. I am a black mage, I can't heal for them, so I played it safe and went in as summoner because there is only so much you can expect from the ai/npcs in early content.

    I would honestly happy with anything, maybe just a side solo dungeon that you can go through early on before sastasha. I suppose we do not NEED it, but I know some who would wish for this content, maybe show the hud elements I didn't notice when I first started to play. The white line above cleansable debuffs, aggro meter, and what an interruptible boss spell looks like. Would no one honestly be able to pass or wish for anything like this maybe so they don't feel extra nervous their first time doing any role in their first dungeon?
    (3)
    Last edited by Faafetai; 07-15-2021 at 10:23 PM.

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