Content should never be nerfed, and players should get good enough to overcome it. Furthermore, Shinryu was never nerfed outside of ilvl increases. Although SE did nerf one of the best 24 mans twice because NA tends towards the paste eating. A utter shame.
Reminder that this is a VIDEO GAME, not the source of your self worth, this obsession with video game ""skill"" and high end content from some people screams a lot of negative things about one's ego.
Hint: Video games are designed to be beaten.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
By effectively later patching out mechanics or making them irrelevant through massive reductions to a fight's requirements? Where did I see that in Super Mario back in the day, Dragon Age: Origins, Mass Effect, or any single-player FF game? Hmm...
This is what I don't understand. You have tough content you could do. Why do you want all content to be tougher?
Why is it that content that lets people play how they want, and not need to be "good". You want to take that away from people. So you can have MORE content for yourself while taking away content that is design with these people in mind?
I already got the answer to the problem. Like 4ish pages ago. If you want players to be better. Just let people duo Trusts, and it can be used as a teaching tool for people who want it. Instead, you got people want players to be PUNISHED for not meeting a standard.
You all care so much only because you want content that is harder and you want your DF runs to be faster. It has nothing to do with players getting good for that player sake. It has everything to do with you wanting people to play at a certain standard so the content gets balance around it. That will NEVER happen.
That list is flawed. None of them games are a service like MMORPGS are.
Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?
Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.
Then, I repeat, what is it about "being a video game" that necessitates that fights be hugely nerfed the moment they require some novel thinking?
Day one, Steps of Faith was not outright difficult. It was merely different. Following its own very simple tasks, the fight was no harder than the trials before or after it.
The steps of progression makes it a game. A game does not have to be hard or requires thinking to be a game.
Myself, If I am going to do content over and over again. I rather it not be hard, and get through it quickly through the grind. Tougher content is fun for the first few times, but once you done it. It becomes tedious.
Quickly being key part, as even my personal feelings that I want to get things done fast. I'm not going to be upset if players prevent that, or want content taking away from them because they not good enough to make the run fast.
Last edited by Wavaryen; 07-15-2021 at 07:10 PM.
Jeeeeez this thread is going from discussion to ouch my brain to living breathing meme in record breaking time.
Some people commenting here just need to play a fricken single player game with cheat codes on. I would hate (love) to see how they deal with actually challenging content in anything. I recently discovered a term most amusing "baby rage" and I believe it adequately describes what would happen.
Group C from my previous post, having a stroke because they want it their way but we cannot have it ours because they cannot have it their way because we want it our way because they want it their way. Perhaps I am having a stroke but this is the only discussion even happening anymore. I am not surprised at'all only mildly amused. One 47 page long point of reference any time this topic arises. Waaaahh you just want the thing because you are selfish let us have the thing instead because "we are not selfish".
Reality casts introspection > introspection misses
Last edited by MiaShino; 07-15-2021 at 07:14 PM.
This is a huge problem I have with final fantasy 14 in general. I recently finished shadowbringer and possibly go into bozja. I went to look at all of the gear and what it took to get it, this is before the tombstone cap was increased. It kind of feels like a mobile game with a cash shop. There are currencies upon currencies you have to keep track of for some unknown reason that are weekly capped for some unknown reason. I suppose it is to keep people playing the game for long periods of time, but it really just makes me irritated. I do not need grindy content to keep me playing the game, but I guess that is how some are incentivized at least how the company must see it.
Maybe it is not this way on the jp servers, but the na servers this grindy content has bred a whole horde of crazy speed running mind numbing individuals who are using third party software to queue dodge any alliance raid that is not labyrinth or syrcus tower all whilst putting on lower level gear so they do not meet the i level requirements for anything but crystal tower series. Those same people will never wait for sprouts to exit a cutscene, early pull bosses if people are not going fast enough, and could never be bothered with saying hello or goodbye just silent in silent out single player co op mmorpg experience. It makes me super turned off on the later content. If I have to grind for months to get memories or whatever you need to upgrade relic weapons I wish there were an alternative.
If I wanted to work while off from work I would just put in more hours. I also did not wish to be back in high school again which was why I left swtor in the first place. Clicks here clicks there, thirsty dudes getting lost in their characters slut glam while everyone dies around them because they would rather fap to their 'toon' than heal the party. No joke someone told me 'sorry, I didn't see what was happening I was looking up my characters skirt'...bruh
In the same kind of thing the OP is asking for, if only there was something to teach people how to drive their car properly irl... Something that could be called a "driving licence". With that, i would never be worried to cross the road of misbehaving drivers again ! Because there is absolutly no way that countless people, once they are done with their lessons, tests and tutorials, will start to forget them, or even worse : ignore them, to do what they want instead.
Irony aside, if underperforming players are making you so sick, then you are probably better off opening a "high dps, wall to wall pulls, no zero dps healer" group in PF.
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