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  1. #1
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jojoya View Post
    I can guarantee you that players would try to set the bar for "okay" far higher than the developers have set it. Many already get upset when a dungeon isn't facerolled in 10 minutes.
    Exactly this, min.ilvl requirements exist by the devs to quantify "okay" performance, technically can be done with lower ilvl but it is always safe to add a safety margin so it is already above the mathematical average requirement to get over the encounter.

    Like you said the problem appears when the average elitist demands top performance for content that neither requires nor needs it to clear but it might be needed for their quick 10 minute roflstomp run because for some reason they feel entitled to a quick run and the rewards.

    Seems like the community could degenerate the same way the WoW community has degenerated where they obsess over efficiency and anything even SLIGHTLY INEFFICIENT is labeled as "unviable" because it does 1.2% less dps, if this continues I wouldnt doubt some extreme tryhards will simulate the best 8 job comb to find the one that does 2% more damage overall and call jobs outside of that "unviable".
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Exactly this, min.ilvl requirements exist by the devs to quantify "okay" performance
    Gear =/= performance.

    Gear sets a theoretical maximum performance, but no minimum.
    (4)

  3. #3
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Gear =/= performance.

    Gear sets a theoretical maximum performance, but no minimum.
    Well yeah, they dont assume people will afk and have zero performance because that would be absurd, just as absurd as elitist repeatedly saying they are seeing people that never improve and dps 1/10th of dps of their job's ability as if they literally believe the person is there pressing 1 button every 8 seconds.

    The devs expect that an average person with that gear level and a very average performance is enough, and that average performance is pretty low considering the max performance a job can bring, and more often than not there's more than a few people playing above that average performance which is why content can be beaten with multiple dead players.

    Once again the actual requirements are well defined, the problem comes when elitists demand ultra quick and efficient runs and demand triple the base requirements because god forbid they wipe even once D:
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  4. #4
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Ralph2449 View Post

    Once again the actual requirements are well defined, the problem comes when elitists demand ultra quick and efficient runs and demand triple the base requirements because god forbid they wipe even once D:

    Sounds like for you, an elitist is a literally a person that presses more than 1 button (well, 2 if count 'w')
    (8)
    Last edited by Endariel; 07-15-2021 at 05:34 PM.