Quote Originally Posted by Yeol View Post
The developers stated over and over that the reason they are dumping down jobs complexity is because of the average player performance.
I really hope this doesnt continue because I was positively surprised by the "complexity" of many jobs which actually requires some time to master unlike WoW's dumbed down specs that can be mastered in a few days due to how much they ve been dumbed down, jobs become very boring if they can be mastered in a few days.

Quote Originally Posted by Yeol View Post
Giving information made a difference. I'd assume because the information came from someone they knew instead of a complete stranger.
That or more importantly it was suggested in a positive and non elitist manner which is a rare thing to see from the average gamer these days since most are unable to communicate without being insulting and accusatory.

There's is a big difference between "OMG WHY ARENT YOU USING X" and "Btw could you use X so I am not hit that hard, would help me", or the "Could you use X so this is finished faster? gogogo", only one of those 3 is actually positive and explains things correctly, the other 2 are demands, and few people online are gonna obey some random gamer's demands or their need to finish things quickly.

Quote Originally Posted by Yeol View Post
And just to be clear, I don't think OP is asking for top performance. They're asking for basics. Which yes, the majority of the players lack.
This is where you have to be really careful, because some simply expect people to know their job's basic mechanics, something that could be achieved by making low level content require things such as interrupts/dispels consistently or you die, the design problem is that the devs usually give you a couple of times where you need to use your utility skills and then dont really bother with them, after that even if it is needed failing to use your utility isnt going to kill you which is the problem. I dont believe requiring basic utility usage or you die is somehow increasing the difficulty by much, it is an aspect of your job that you should use to avoid dying and it should be highlighted more in open world and casual content so people start to instinctively use it more often to avoid death.

But you have to be careful because some people who seem to be ENTITLED to fast efficient runs seem to demand top performance because for them the worst fate seems to be not being able to clear something ultra fast and efficiently to get X reward.