Has the person who created this thread even responded at all? Or did the just throw a book of matches into a giant pile of matchbooks to see how high the flames would get?
Has the person who created this thread even responded at all? Or did the just throw a book of matches into a giant pile of matchbooks to see how high the flames would get?
Journey to all fish: 1383/1729 (348 remaining) [79%]
Quite often at first. The thread's simply evolved since then to where he probably felt his takes or their relevant sub-topics had already been sufficiently addressed.
No need to assume that an OP is purposely starting a community brushfire just because the thread hit a high page count.
Idk if "too" much, but that one little long step encouraged at the start can make for a weirdly huge difference.
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A bit off-topic, but sometimes I wish the class-quests weren't quite so strictly limited to their classes, just because some of those NPC companions could give some really fun and integral perspectives by which to approach the game, if they were allowed. That or just a bit more encouragement to multi-class as one goes, maybe, so one can more quickly see content from multiple roles' perspectives.
Consider those stationed in Limsa Lominsa, for instance. You've got the... analysis-retentive Arcanist NPC, the "just go in there and bash em dead" Marauders, and, if polished or deepened a bit, could get more of a supportive side-view from the Rogues, etc. It deepens the sense of character, world, and engagement with the game's available mechanics all at once. A win-win.
Alternatively, the game could just make a bit better use of its crafted solo-play moments and opportunities things via NPCs through more finely sculpted engagements in that solo content (job/class quests, etc.). Again, there's nothing to be lost in that, and a fair bit to be gained, especially in providing an especially satisfying intro to the game even once our latest influx has died down and no longer tint the game rosy through sheer numbers.
Last edited by Shurrikhan; 07-15-2021 at 11:53 AM.
But you played through the game right? Like most people?
How did I learn to play the game?
I just played the game tbh. I read tooltips, ran Sastasha over and over (until I got confident), that kind of thing. Only time I went external was to check out the balance for Savage content (because I didnt want to be dead weight.) I also had a buddy tell me I could pull everything from the moment I started the game if I used my CDs. Maybe that was too much of an advantage lol
I'm asking because everyone who plays through the game is supposedly being taught how to play their specific role; the Job story quests are there for that, as well as the levequests, the Smith NPC for Novices; and just playing and learning from mistakes are all of this games tools that it uses to instruct people.
I don't think you are an elitist or anything, but i get the sense that when you wrote that post, you were possibly frustrated? Am i wrong? I also get the sense that what you are really asking is for people to be better- more prepared players.
Look, there is nothing we can do with what is going on with people outside of a game, we are human beings with lives, sometimes life just gets in the way, sometimes a phone rings, or there is a knock at the door, or a baby is crying.
There's bad internet, PC issues, heck, the other night a FC-mate of mine was running a Ruby EX and her wireless controller died on her, even though she made sure to fully charge it before the Ruby runs that night; and she was franticly looking for her controllers cord to plug it in.
Life just happens man, we can't do anything about that; I'm sorry if this sounds patronizing- but I think we all could exercise more patience and compassion with each other while we play.
Journey to all fish: 1383/1729 (348 remaining) [79%]
It’s a fair point; job quests should absolutely tell you exactly what your basic loadout does and how to use it, or there should be in the play guide a very specific “these are your base rotations, here is what you do with them (positionals, etc), and here are abilities meant to be woven between gcd”
I unlocked Rdm, promptly forgot about it for a long while then revisited it months later (obviously forgetting whatever lv 50 quest was involved). I was probably 3-4 dungeons into it when I even realized the core duel cast mechanic.
While the play guide does help a lot in this regard, it is always good to have a live-fire demo, to practice. (And to be fair, we could do this at the stone/sky/whatever training dummies.)
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