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  1. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Rilifane View Post
    WoW does this, SW:TOR to an extend.
    Swords of Legends online does this quite extensively.
    .
    WoW and SW:TOR didn't have any particular mandatory training scenarios late in game (or any at all that I remember, beyond the typical "here's how you do X" in the beginning areas).

    Swords of Legends online looked intriguing from 30,000 feet (I'm assuming that's the game you're describing in the rest of your post). Not bad for a game released last week on Steam. Well, intriguing until I ran into this review "Not worth playing, was cool till you hit max level then you get jumped by everyone in open world and in cities, respawn points are in the same locations so you spawn and die with 50% HP. Nothing in the game to prevent you from getting spawn killed over and over by bored people, there are no boundaries. At least in WoW you could flag open world PvP or safe in a town."

    So, open world PvP, coupled with no choice to engage, coupled with ????? Sounds like it might be a cool game for some people here who want to PvP to their hearts content, but all of the training in the world doesn't do you any good if you spend most of your time dead, waiting to be revived.

    Edit: Just saw some of the class spells/actions in game. Cute. They even have a Carbuncle.
    (2)
    Last edited by DPZ2; 07-14-2021 at 10:58 PM.