
Originally Posted by
strawberrycake
WoW does ironically enough, and say what you want, but As a long time WoW player it was something consistently asked for, for a while. It works, people understand the basics more, and its easier for me to help them understand content more. This is my experience within that game at least and still is now as I lvl alts from scratch and new players seem to have a grasp on the dungeons we run. Note WoWs dungrons require a bit more over all from their players in terms of dungeons. Not a jab at 14, but a fact.
Edit: The system also existed for players who boosted character for the longest time. You had to do a mandatory tutorial so you can understand what a class did, why it did what it did, and how it applied to the content you did it in before you even got released into the world. It did this for each of WoWs specialzations, which currently functions as sperate classes unto themselves. FF can definiately do it in my opinion.
Edit 2: Also Idm players not being that good at the game or as good as me, I'm nothing special. But again, this system puts more of the onus into the hand of lazy players who brute force the game hoping others adjust. With a mandatory system, systems that BnS and WoW have done successfully, would go a long way in simply making sure you want to play the game and not ruin another persons experience simply because they dont care. I would rather have a system tell them knowing your role is mandatory and important so it no longer falls into a grey area of the ToS when a players speaks on the matter.
The MOMENT the game tells you to play your role properly, the moment a system is enforcing that, you no longer have as many people going against the grain and those that to can no longer be defended for doing less then the bare minimum, when the game gives you all the information and basics needed to play properly. If me saying it to people is an issue, I'd rather the game say it for itself and make it the first thing players see when they open the game.