Like I said. At most. MOST of the time it's less. So being that 20 minutes is an extreme, then it can be said that as long as people are pushing some buttons and tanking at least one pack at a time, it's not like people are suffering through a full timer.
look.. when you say things like "other games, even other MMO's" it sounds like you're making comparisons.
The problem isn't that the game gets harder or that people even have a problem with "endgame" being harder though.. the problem seems to be that people don't want ANYONE else to get to that point without requiring them to learn a "standard". The difficulty curve exists and is rewarded in general with faster runs and in certain instances unique loot or opportunities. It's not like the actual progression and layering of elements in the game doesn't have a good ramp up, though admittedly there are some bumps in between say, extreme and normal, but again.. extreme (or savage/ultimatewhatever) content IS that gated content where you need to know the fight to pass in general. I don't think one person here has said that they expect to flop their weight on 7 other people in that content and they deserve a carry or has said that people should do that.
Not it isn't.. I don't think anyone said that it doesnt?
Pretty much every single "normal" fight trains you in the basic telegraphs as you progress. Once you get into savages those elements are all jammed together, sometimes with new twists you have to figure out but as death has no real particular punishments they are easily hashed out with trial and error and or actually talking to the other players who IN GENERAL don't have a problem with at least guiding someone towards a good resource if not outright being the resource themselves
It's location near the sastasha entrance and I believe slight sidequest line (it has been a hot minute since I've done it) to seek it out is plenty enough for people who are willing to learn or just curious about what that weird icon on the map is.
So.. you want advertising to pay attention to how to play the game? That's what I'm getting.. but not what other people are posting though.. Other people are suggesting hard gated roadblocks to keep people out of their high level runs and content.
So while it' be nice if people were invited, guided, and included into the "difficult" content, this should not make it so people who never would and have no interest in the first place should have to meet standards, since this would likely kill their interest in the game entirely.