Quote Originally Posted by OranKells View Post
We're not talking about those who play at 75% efficiency. There are people playing closer to 5% that's a problem. You're using a straw man argument. And I would love to see the game design and intention that accounts not for the mediocre player but the spectacularly bad player.
Then we're not talking about improving the playerbase, as my quote was responding to. Nor are we talking about casuals. We're talking about a fraction of players who are mostly a lost cause.

There are tool tips that explain the rotation. There are ample videos and general webpages talking about skills and/or the job rotations. Having resources available in game isn't going to improve players who are spectacularly bad and uncaring any more than the hall of novice does.