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  1. #281
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The wipe resets your cooldowns and requires at most a minute's run. Compare that to taking an extra 3 minutes to get to the end of the hall in the first place because three times the damage was required to kill the enemies in three parts rather than all at once. Trying it at least the once, even in the shortest of dungeons, will be worth your while.
    Not to mention it builds confidence for inexperienced players. If you don't actually attempt something, you'll never get more comfortable with it. I'll gladly wipe to a giant pull from a tank who didn't quite rotate their CDs properly or because the healer misjudged the incoming damage. At least they're putting in an effort to improve. More often than not, I'll encourage them to try again and don't to worry about the wipe.

    The worst types of players are those who refuse to get any better but also complain that other players aren't willing to play down to that same level.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #282
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by SpanishInkwehsitor View Post
    Not exactly too keen on wiping the squad cuz a DPS feels uncomfortable.
    why would a DPS feel uncomfortable about people wiping to a too big of a pull? that's more of a tank or healer thing, not to mention most DPS players will be happy because of the amount of damage that pops up when they're AoEing?
    numbers go brrrr and all that
    (4)

  3. #283
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    snips
    So far the only person who I've found for a good set of job and role videos is Wesk Alber. His goes through rotations for 50, 60, 70 and 80 while also fully knowing that people can have bad days or bad groups where doing your rotation isn't going to happen or happen properly. I do wish the game did a better job at explaining things.
    (1)

  4. #284
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,316
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    FFXI has such a thing, though only a test through of your skills and knowledge through "Limit Breaks." These start at level 50.

    The most infamous Limit Break was the Maat fight.

    https://ffxiclopedia.fandom.com/wiki/Shattering_Stars

    You had no help and a short time window to defeat him. You had to know your job almost completely inside and out. This includes how and when to gear swap, which items to use, which food affects were best for the fight, which consumables you needed to use, etc.

    Unlike what the wiki states now, back in the day, you only got one fight per Testimony. If you lost, you had to farm another one. Which took hours.

    This Limit Break was brutal as some jobs had it way easier than others to beat. RDM is hands down the most difficult one due to the number of enhancing and enfeebling spells Maat has. I also witnessed my roommate do the Ranger one and that is complete feast or famine.

    If you couldn't beat Maat, you couldn't do endgame, since you would never be able to go above level 70.
    Man I hated Matt especially the final one you had to do to reach 99. I think he'd of been better for most jobs if he wasn't your main job + monk. Unless you played monk then he still cheated, but he didn't have a second skill set he could use on you while also using your job's. I think a lot of those who don't want to do the bare minimum would quit if this hard of a test. Heck I'd probably think about it, though Healer Maat was kinda easy.
    (0)

  5. #285
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    The people trying to improve the playerbase: lamenting at the fact many new players are obstinate in improving and that they're entitled to do poorly and the game isn't forcing people to learn the basics of their rotations.

    The Contrarians: throwing whatever excuse they can to defend their lack of effort/desire/whatever so they can find a way out of being banned for intentionally causing other players grief.
    I mean, one could also interpret it as:

    The people trying to improve the playerbase: whining that certain players are playing the game as the devs designed/intended.

    The contrarians: playing the game as it was designed and/or intended.

    It's not some black and white "all casuals are lazy terrible players". The vast majority of casuals are competent at their rotations, although maybe not so much the perfect timing and/or weaving of skills/cool downs.

    There absolutely are lazy idiots and/or trolls out there, but the vast majority of casual players are those playing at maybe 75% efficiency; probably can't clear current-tier EX without a carry, but also probably don't care to do it in the first place.
    (3)

  6. #286
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by SannaR View Post
    So far the only person who I've found for a good set of job and role videos is Wesk Alber. His goes through rotations for 50, 60, 70 and 80 while also fully knowing that people can have bad days or bad groups where doing your rotation isn't going to happen or happen properly. I do wish the game did a better job at explaining things.
    I really like his videos, the way he delivers the information is really good. He doesn't talk down to the people watching the video, and has helped me make sure I was catching on to the class, reading the skills properly. Sometimes you just gloss over a skill or they are not clear as to what they could do. Healing magic only pertains to buffing gcd spells. So all of those times when I played scholar at the very beginning my Fey Illumination was never buffing my Whispering Dawn or any of my lustrates T_T I really wish they would fix the wording on things.
    (0)

  7. #287
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    I mean, one could also interpret it as:

    The people trying to improve the playerbase: whining that certain players are playing the game as the devs designed/intended.

    The contrarians: playing the game as it was designed and/or intended.

    It's not some black and white "all casuals are lazy terrible players". The vast majority of casuals are competent at their rotations, although maybe not so much the perfect timing and/or weaving of skills/cool downs.
    There absolutely are lazy idiots and/or trolls out there, but the vast majority of casual players are those playing at maybe 75% efficiency; probably can't clear current-tier EX without a carry, but also probably don't care to do it in the first place.
    We're not talking about those who play at 75% efficiency. There are people playing closer to 5% that's a problem. You're using a straw man argument. And I would love to see the game design and intention that accounts not for the mediocre player but the spectacularly bad player.
    (9)

  8. #288
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by OranKells View Post
    We're not talking about those who play at 75% efficiency. There are people playing closer to 5% that's a problem.
    How big a problem are they though? Are they a big enough problem that we need to introduce entire systems to eliminate them or make them follow strategy?

    Or are they, as in my own experience, extremely rare to encounter ?

    I get a noticeably "bad" player in maybe 1 out of 200 runs. Someone who plays at 5% would be immediately noticeable in a dungeon so considering that until just recently I was running near all my roulettes a day you'd think I'd meet more. Personally I think there's a bigger problem with people who care way too much about what everyone else in the party is contributing than people who contribute too little.
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #289
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by OranKells View Post
    We're not talking about those who play at 75% efficiency. There are people playing closer to 5% that's a problem. You're using a straw man argument. And I would love to see the game design and intention that accounts not for the mediocre player but the spectacularly bad player.
    Then we're not talking about improving the playerbase, as my quote was responding to. Nor are we talking about casuals. We're talking about a fraction of players who are mostly a lost cause.

    There are tool tips that explain the rotation. There are ample videos and general webpages talking about skills and/or the job rotations. Having resources available in game isn't going to improve players who are spectacularly bad and uncaring any more than the hall of novice does.
    (3)

  10. #290
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The only reason why things are like that, is because the amount of punishing mechanics and designs in this game are almost non-existent, especially in Dungeons, Trials, Quests of any kind, MSQ related combat scenarios and the overworld itself. The entire road to "current endgame" is one large tutorial session, basically.

    I am not saying that all things should be designed to be like savage content here, but just hard enough to keep People on their Toes. Examples would be:

    -give any type of enemy from the content mentioned above way more HP, more variety in Skills, as well as the DAMAGE, to those that lack it (which is almost every Enemy, with the exception of Bosses like Odin)
    -give more enemies special "behavior patterns", like those dps chasing grenades that cant be reasoned with in Amaurot, that simply bypass Tanks aggro (which should be designed in a way, that the damage/abilities are more adjusted to them fighting healers/dps, rather than tanks)
    -nontelegraphed Attack should be introduced far early into the game. Most enemies are just using close range cone or circle attacks that are a joke. Make those Skills nontelegraphed, a small bonus in speed, as well as a significant Dmgboost (so that People have to watch The enemies behavior patterns and
    Skillnames. A swing attack for example, is always the same point blank circle from the users position.).
    -make any Dungeon/Trial Queue (including daily roulette) synced to min ilvl and no echo by default. If you want to play on current babymode, you'll have to look manually via Partyfinder.

    Those changes alone would make a huge difference already and force People to learn basic competence within content, or else progress is halted.

    Also, while were at it, additional hard mode dungeons would be most welcome, especially with the changes just mentioned.
    (2)

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