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  1. #1
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DPZ2 View Post
    Again, I ask:

    Please give me the names of other MMOs with which you are familiar who do this already.

    I suspect the answer will be, as before, silence.

    You can ask for 'mandatory', but unless you can show evidence that this is being done somewhere else (and, may I add, successfully) you're just talking through your own frustrations with players who are perhaps not as good at playing games as you are.
    FFXI has such a thing, though only a test through of your skills and knowledge through "Limit Breaks." These start at level 50.

    The most infamous Limit Break was the Maat fight.

    https://ffxiclopedia.fandom.com/wiki/Shattering_Stars

    You had no help and a short time window to defeat him. You had to know your job almost completely inside and out. This includes how and when to gear swap, which items to use, which food affects were best for the fight, which consumables you needed to use, etc.

    Unlike what the wiki states now, back in the day, you only got one fight per Testimony. If you lost, you had to farm another one. Which took hours.

    This Limit Break was brutal as some jobs had it way easier than others to beat. RDM is hands down the most difficult one due to the number of enhancing and enfeebling spells Maat has. I also witnessed my roommate do the Ranger one and that is complete feast or famine.

    If you couldn't beat Maat, you couldn't do endgame, since you would never be able to go above level 70.
    (6)

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    FFXI has such a thing, though only a test through of your skills and knowledge through "Limit Breaks." These start at level 50.

    The most infamous Limit Break was the Maat fight.

    https://ffxiclopedia.fandom.com/wiki/Shattering_Stars

    You had no help and a short time window to defeat him. You had to know your job almost completely inside and out. This includes how and when to gear swap, which items to use, which food affects were best for the fight, which consumables you needed to use, etc.

    Unlike what the wiki states now, back in the day, you only got one fight per Testimony. If you lost, you had to farm another one. Which took hours.

    This Limit Break was brutal as some jobs had it way easier than others to beat. RDM is hands down the most difficult one due to the number of enhancing and enfeebling spells Maat has. I also witnessed my roommate do the Ranger one and that is complete feast or famine.

    If you couldn't beat Maat, you couldn't do endgame, since you would never be able to go above level 70.
    Man I hated Matt especially the final one you had to do to reach 99. I think he'd of been better for most jobs if he wasn't your main job + monk. Unless you played monk then he still cheated, but he didn't have a second skill set he could use on you while also using your job's. I think a lot of those who don't want to do the bare minimum would quit if this hard of a test. Heck I'd probably think about it, though Healer Maat was kinda easy.
    (0)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Xtrasweettea View Post
    FFXI has such a thing, though only a test through of your skills and knowledge through "Limit Breaks." These start at level 50.

    The most infamous Limit Break was the Maat fight.

    https://ffxiclopedia.fandom.com/wiki/Shattering_Stars

    You had no help and a short time window to defeat him. You had to know your job almost completely inside and out. This includes how and when to gear swap, which items to use, which food affects were best for the fight, which consumables you needed to use, etc.

    Unlike what the wiki states now, back in the day, you only got one fight per Testimony. If you lost, you had to farm another one. Which took hours.

    This Limit Break was brutal as some jobs had it way easier than others to beat. RDM is hands down the most difficult one due to the number of enhancing and enfeebling spells Maat has. I also witnessed my roommate do the Ranger one and that is complete feast or famine.

    If you couldn't beat Maat, you couldn't do endgame, since you would never be able to go above level 70.
    Yup. A test that you had to beat in order to reach beyond level 70, not mandatory training to learn your job.

    It must have been really popular, as I have spent lots of time reading about the .... nah, I haven't read anything nice about the obvious gatekeeping in FFXI. People complain about the gatekeeping in this game already.
    (2)

  4. #4
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DPZ2 View Post
    Yup. A test that you had to beat in order to reach beyond level 70, not mandatory training to learn your job.

    It must have been really popular, as I have spent lots of time reading about the .... nah, I haven't read anything nice about the obvious gatekeeping in FFXI. People complain about the gatekeeping in this game already.
    Yeah, no, it became mandatory training to many who walked into the fight and got their ass handed to them within seconds. It was more than just about "the job", it was about using the whole system given to you: proper gear swapping to maximize spells/abilities, item usages, consumable effects, etc. Your "mandatory lesson" was levels 1-70, which was something that wasn't done in a week, like you could do here. If you didn't learn anything beyond hitting one or two abilities and auto-attacking throughout those 70 levels, you deserved to fail.

    Also, lol "gatekeeping" that FFXI had. No it had a high barrier of entry, which is different.

    Any gatekeeping came from players. Which, in a game were DF doesn't exist, and everything is PF, you lost EXP when you die, and you had to actually travel to the place you wanted to do stuff gatekeeping is expected. This is, of course you can even get a group together after shouting in one zone for several hours, since more-than-likely, there's 100s of DPS ready to join, but no Bards, Red Mages, and/or Corsairs (all buffing/enfeebling jobs in FFXI) who will join you.
    (6)