Quote Originally Posted by Jadedsins View Post
I don't see failing a dungeon the same way as being detriment. It is not like I have, as the game content is balance around players like myself. I find it silly to think a video game and grief can go hand in hand because someone gets a group that is not good enough. You say it is not about speed, yet you say taking advantage of people by doing easy content that is balance around players like myself. So if it is not speed, and how I'm playing can get the content done. Please explain to me how that is taking advantage?
Because if everyone played down to this level of intentional... lackluster performance, to put it politely, you wouldn't be able to complete in the content. At least not in a remotely reasonable timeframe. Unless, of course, 45-60+ minute dungeons are what you consider "reasonable." All in all, it boils down to overall contribution. Refusing to do positionals on a Melee or use all the spells at your disposal on a healer, including those pesky DPS spells you may dislike, is simply willful entitlement. You're knowingly player the job wrong simply because you have little to no consideration of other players. Trying to dress that up with "I'm just playing how I enjoy!" is essentially putting lipstick on a pig and insisting it suddenly isn't a pig. If you dislike positionals, don't play Melee jobs. If you aren't willing to DPS on a healer, don't play them.

With the advent of Trusts, there is simply do reason to touch DF if you simply want a slow, leisurely stroll through the dungeon. They exist literally for that type of player because if you get someone like well, me. I'm chain pulling the entire room and wall pulling from there. The only way I'll slow down is if the majority want me to.