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  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Why wouldn't it be?

    You're saying it like it's obvious, but you've provided no grounding reasoning here. Why would it be unreasonable for a group of typical players to hold other typical players to standards greater than absolute zero?

    I highly doubt you're fine with utter irresponsibility in your other public interactions, be that driving, shopping, or even among such low stakes as in conversation or other (e.g., physical) games.

    Because you did not make the rules, you did not make the group. In what standards do you have a right to tell others how to play in said content?


    The game itself made that group for you and the game does not have an standard by what skill you need to be in that group. If I wanted people to play by a set standards, I would make my own group and make sure people knew what they are. Both sides can say the same thing about each other because of that. If DF had a standards that all players must follow. You than would have a right to tell people to be at it.



    It is that simple. What you are saying about public interactions the other side can say the same to you about. Both sides are willing to run over each others fun. it is a no win type deal for people who want them to get better.
    (0)
    Last edited by Wavaryen; 07-13-2021 at 06:51 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wavaryen View Post
    Because you did not make the rules, you did not make the ground. In what standards do you have a right to tell others how to play in said content?
    The content accessed through the DF is still a known medium, a form with a given design, situated in a certain way, from which it takes on expectations according to that form and situation. It does not matter that the people are random; the setting for their interactions is neither novel nor random.

    Consider the public interactions example. Even if it were somehow absent of danger, I could expect more from others driving beside me than meandering across lanes, stopping per their fancy anywhere and anytime, etc. Even if it did not waste my already meager time to buy food, I still would not appreciate someone else's child running headlong across the deli counter. Even if there were no trauma possible, I would not appreciate someone entering a conversation just to, through blatant lack of tact or compassion, sour everyone's mood. And one can obviously judge or channel their own actions accordingly. One need not make the "rules" -- though even that is too strong and too inflexible a word -- to have an understanding and appreciation of what behaviors do or do not burden others.

    Dungeons as reached through the dungeon finder are still a setting which at the very least gives incentive and situation for certain behaviors, from which one may infer how they are meant to be interacted with. If one's behaviors are clearly at ends with its systems of situation and incentive, those they are burdening have every right to complain.

    Yes, there are limits, lest the burden simply swap from one's access, in being able to do what content they want within the reasonable limitations of their available time and skill, to another's enjoyment, in being able to interact with the content in a particular way (that is still at least reasonable given how that content is situated and its incentives managed through design). But there is no hard rule of "if random, be mute".
    (8)
    Last edited by Shurrikhan; 07-13-2021 at 07:11 PM.