After reading through all of this. I not found any reasons on to way it should be added.


You have a friend list, and tools to make your own groups and set a standard in that way. You want to train people to play better, so you can have the convenience of not needing to be social, and getting a good group. Queue systems should have risk of quality of players you get. That is risk of the convenience. If you want groups that always plays to your standard. Make them, and be social.

Quote Originally Posted by kaynide View Post
I was the one suggesting a time trial kinda mode for pre-formed parties. I never did WoW and don't really know what Mythic-Plus beyond scaling dungeons.

Can you elaborate?

As I see it, allowing players who want to do content at a harder level (pre-formed "raid teams", not with random players) seems like a fair way to allow them to have content that'd be easy to implement, but with most of us never touching it. That said, I don't know what kind of situation or reaction that makes in the community as a whole (as you experienced in WoW), so I'm curious what happens. Does it just go full toxic?

Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.