Quote Originally Posted by EnigmaticDodo View Post
Hey all! Sorry I dropped out of the conversation!

Overall, I think I'm just done with this idea.

It seems like this is a community culture thing and what I'm asking is akin to asking for a revolution.

I'm just wanting something in game to nudge people to improve. It seems like this is an impossibility, at least for now. Every time there is a good idea (subjective), there will be the side that's concerned about peoples feelings getting hurt.

Don't get me wrong, that's a valid concern, but it just leads to no progress. I don't know. Seems to be an extremely nuanced thing with multiple variables that I cant possibly account for.
Overall, yes the game could do a better job of teaching player the nuances of the game (for examples: tank cooldowns, interrupts, stuns)
Players should be expected to at least read their class abilities and know about their buffs, combos and procs.
And there is nothing wrong with coaching players such as suggesting that if there are 3 or more mobs your AoE rotation will do more damage

Should players be expected to visit Balance discord for their optimal rotation and practice their opener? Of course not. That is for savage/ultimate content, not for roulettes.
Should tanks be expected to pull wall to wall if they aren't comfortable with it? Of course not. However, if they are pulling single packs there is nothing wrong with the healer speaking up and saying 'if you want, you can pull more, Ive got you covered'.

But just because someone is 80 and in a roulette doesn't mean they have done that dungeon in their given role before.
And I will NEVER support speed run type content, ever. If you are in a rush, don't do roulettes. This should be taught more than anything else mentioned in this thread.