Quote Originally Posted by lezard21 View Post
I think that the best and most fair solution would be to have dungeons, trials, raids, etc. have an individual minimum DPS objective. If you fail to meet that objective you are not able to roll for loot or it doesn't count for quest completition.

Or add time objectives to dungeons, example finish within 20 minutes and you get bonus gil/exp/items, finish within 21-30 minutes and you get normal exp/gil/items, take more than 30 minutes and you don't get rewards.
will never happen with dps checks on an individual level especially the quest completion not being marked, they would loose to many subs at that point and its a business first and foremost. its about the money. Also, unfortunately, the casual player's far outweigh the ones that learn the job and play it to the fullest but that's why we have ultimates, savages, and such but even then those turn into carrying players.