Would the people who think a mid-to-high end in-game tutorial would work wonders for this game: Please cite examples from other MMOs where this sort of thing has worked wonders for that game. Show by example, not by mere rhetoric, please.
Would the people who think a mid-to-high end in-game tutorial would work wonders for this game: Please cite examples from other MMOs where this sort of thing has worked wonders for that game. Show by example, not by mere rhetoric, please.
You can actually. By making dungeons (especially those in Duty Finder: Expert) a bit harder, so people have to learn.
Remember the time, when the demon wall could actually wipe the group? And that was the first boss of level 50 dungeon ^^.
Maybe somebody may notice that leveling dungeons (71) are kinda harder than high level "Expert" dungeons (80). At the moment, its nearly impossible to wipe in a level 80 dungeon.
- Queen of Heal 2022 -
"Don't you dare read a single book unless you're committing to reading 20 this week!"
People engage with their hobbies at a variety of levels. That's why they are hobbies, not jobs.
A more apt analogy would be to read a good psychological drama by skimming through it haphazardly, noting by its end only that you, "Heh, got some chuckles, at least," and then asking that the author better milk their comedic aspects, even if at the expense of all else... despite those aspects being the least of what was great about the book to anyone who read the whole thing."Don't you dare read a single book unless you're committing to reading 20 this week!"
People engage with their hobbies at a variety of levels. That's why they are hobbies, not jobs.
Or, say, calling yourself a "drone enthusiast", but your only actual involvement in that is saving up several grand, buying a high-end drone, and seeing if you can fly it more than a hundred feet before wrecking it, for a change. No actual learning how to fly, no actual knowledge about or interest in the drone itself, just spending and crashing, because the thrill of potentially not destroying your hard-earned money is, for you, entertaining enough in and of itself.
By experiencing the entertainment so differently from was intended, one inevitably ends up split from everyone else and ends up having interests and preferences at odds with anyone who experienced the subject area as intended. Expect backlash.
Literally present from the start, and across DnD before that. "Healer" as some mutually exclusive task set is the far newer idea -- albeit one that doesn't actually exist in the class designs themselves, but simply in the minds of those who want an excuse for time spent idle.
Last edited by Shurrikhan; 07-13-2021 at 06:25 PM. Reason: OCD; typos
Not even remotely true. My friend got all kinds of shit in EverQuest on his dwarven cleric because he would put Yaulp on himself and go up to hit things. You were there to heal and shield and gods help you if you did anything else.Literally present from the start, and across DnD before that. "Healer" as some mutually exclusive task set is the far newer idea -- albeit one that doesn't actually exist in the class designs themselves, but simply in the minds of those who want an excuse for time spent idle.
just did a 50 dungeon with a synced 72 blm. tank pulled large groups and this BLM sat there and spammed fire 1.
1. Did this person not notice the fire 3 symbol glowing when it procs
2. At level 72 did this person not ever notice that Fire 2 ever existed.
and of course
3. does this person even care.
Most of these people fall under category 3 and explaining anything is a waste of time, the game is simple and I think enough resources have already been spent on new people, people do need to help themselves and no in game training hall is going to magically make someone good. Its up to people to practice rotations in a static environment via a dummy then practice in real game situations(I don't knock anyone making mistakes in there rotation, hell its a breeze of fresh air when you can tell someone is at least trying) For the people who try and its a job I have a lot of experience in I have sent polite messages afterwards offering some help if they want it some have gladly taken it, some have said no thanks there still trying, some don't respond but that's fine.
However you do get people like the BLM I had and basically got 2 choices kick or get through it because people like that won't listen and will likely get angry if you tried to explain anything. There is a difference between casual play and I just want people to put up with me not wanting to actually play this game but I want gear.(still not sure why people like that play the game, some people argue that there just in it for the story but why pay a sub and waste there money when they can watch story videos on youtube) Either way to each there own just wish they understand that there is 3 other people that depend on them and in other cases 7 people.
This is kinda tricky. I actually wouldn't mind some more challenging dungeons, but the status quo at this point is pretty much... maybe mildly challenging or inconvenient when it's brand shiny new, but then absolutely faceroll before long. Idk how well an increase in difficulty would be received. From what I remember, Blizzard tried to make normal dungeons in WoW harder once... and people hated it. It wasn't a change that lasted long.You can actually. By making dungeons (especially those in Duty Finder: Expert) a bit harder, so people have to learn.
Remember the time, when the demon wall could actually wipe the group? And that was the first boss of level 50 dungeon ^^.
Maybe somebody may notice that leveling dungeons (71) are kinda harder than high level "Expert" dungeons (80). At the moment, its nearly impossible to wipe in a level 80 dungeon.
Genuinely curious what you mean by relatively new here. I mean, I'm not even a huge fan of the blanket expectation/attitude that you should try to maximize dps as a healer in this game (unless that's what you mean?), but this is definitely not the first or only MMO I've played where dpsing as a healer was common. I mean, the only real difference is that in like, WoW or Aion or whatever pick your MMO, it's usually just a sign that your group is good enough to not really need much healing. I never really prioritized it in those other games, but I mean... I still did it. If you have the margin and freedom to dps, why wouldn't you? Makes things more interesting than just sitting there when no one's getting hit as well.
The game already has this system. It's called "Guildhests".
There is only so much the devs can do to teach someone how to play the game. Also players will always find a better way so what the devs "teach" you won't be the best way to play.
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