Quote Originally Posted by MrPresident View Post
I agree with the sentiment of this but that’s exactly WHY it would be a good thing to have some sort of proper in game tutorial early on. Because the problems you suggest are more likely to come up the further you’re into the game.

If a sprout is using the wrong moves or standing in AOEs during Sastasha I don’t think any sane person will particularly care. They’ll just give them some advice and then it’s up the them whether they listen or not. But if you’re running 70-80 content and clearly don’t have a clue what you’re doing you’re much more likely to be faced with hostility.

And you’re more likely to take even non hostile constructive criticism more poorly yourself at that stage too, as you’ve become used to playing the way you play. And as there’s no in game prompt that forces you to not spam Blizzard II for a whole dungeon and nothing else, well then why should you change right?

Having the game encourage you to learn your skill set properly and have a few more road blocks in terms of difficulty to help you do so wouldn’t lead to more kickings, it would lead to less.
I have no problems with things being added to the game to encourage players to get better.

They just need to not be things that require other players in order to complete them.

I also think that all characters should have their skill sets adjusted so that every class has an AoE skill that will work in Sastasha. Brand new players are more likely to take the lesson to use AoE's on mobs of 3+ a lot better than someone who is level 50.

Players shouldn't be currently half way leveled up before they even get their first AoE skill - looking at Lancer/Dragoon here. Some of the players who don't AoE as they should may be players whose first character was a Lancer/Dragoon and they spent a good chunk of their dungeon/trial/etc life not AoE's because they couldn't and therefore developed a bad habit.