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  1. #1
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seera1024 View Post
    A major problem with putting those indicators in group content is that when a player hits that wall, it affects more than just the player in question.

    Meaning 1 or more of the following could happen:

    1. Player with the problem assumes it's someone else. Either due to ego or ignorance

    2. Player gets kicked from the dungeon by others who want to go faster - meaning the player doesn't get the ability to learn. Maybe the next group will be able to carry them past that part without any trouble.

    3. Other players are impacted. Some don't mind with this happens. Others mind. And those groups don't tend to mix well.
    I agree with the sentiment of this but that’s exactly WHY it would be a good thing to have some sort of proper in game tutorial early on. Because the problems you suggest are more likely to come up the further you’re into the game.

    If a sprout is using the wrong moves or standing in AOEs during Sastasha I don’t think any sane person will particularly care. They’ll just give them some advice and then it’s up the them whether they listen or not. But if you’re running 70-80 content and clearly don’t have a clue what you’re doing you’re much more likely to be faced with hostility.

    And you’re more likely to take even non hostile constructive criticism more poorly yourself at that stage too, as you’ve become used to playing the way you play. And as there’s no in game prompt that forces you to not spam Blizzard II for a whole dungeon and nothing else, well then why should you change right?

    Having the game encourage you to learn your skill set properly and have a few more road blocks in terms of difficulty to help you do so wouldn’t lead to more kickings, it would lead to less.
    (1)

  2. #2
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MrPresident View Post
    I agree with the sentiment of this but that’s exactly WHY it would be a good thing to have some sort of proper in game tutorial early on. Because the problems you suggest are more likely to come up the further you’re into the game.

    If a sprout is using the wrong moves or standing in AOEs during Sastasha I don’t think any sane person will particularly care. They’ll just give them some advice and then it’s up the them whether they listen or not. But if you’re running 70-80 content and clearly don’t have a clue what you’re doing you’re much more likely to be faced with hostility.

    And you’re more likely to take even non hostile constructive criticism more poorly yourself at that stage too, as you’ve become used to playing the way you play. And as there’s no in game prompt that forces you to not spam Blizzard II for a whole dungeon and nothing else, well then why should you change right?

    Having the game encourage you to learn your skill set properly and have a few more road blocks in terms of difficulty to help you do so wouldn’t lead to more kickings, it would lead to less.
    I have no problems with things being added to the game to encourage players to get better.

    They just need to not be things that require other players in order to complete them.

    I also think that all characters should have their skill sets adjusted so that every class has an AoE skill that will work in Sastasha. Brand new players are more likely to take the lesson to use AoE's on mobs of 3+ a lot better than someone who is level 50.

    Players shouldn't be currently half way leveled up before they even get their first AoE skill - looking at Lancer/Dragoon here. Some of the players who don't AoE as they should may be players whose first character was a Lancer/Dragoon and they spent a good chunk of their dungeon/trial/etc life not AoE's because they couldn't and therefore developed a bad habit.
    (0)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seera1024 View Post
    I also think that all characters should have their skill sets adjusted so that every class has an AoE skill that will work in Sastasha. Brand new players are more likely to take the lesson to use AoE's on mobs of 3+ a lot better than someone who is level 50.

    Players shouldn't be currently half way leveled up before they even get their first AoE skill - looking at Lancer/Dragoon here. Some of the players who don't AoE as they should may be players whose first character was a Lancer/Dragoon and they spent a good chunk of their dungeon/trial/etc life not AoE's because they couldn't and therefore developed a bad habit.
    I believe part of the issue is simply people.

    I would be willing to bet that a number of people dont aoe simply because its not BIG NUMBERS and so dont see the point
    yes, I know the numbers add up, but not for die hard BIG NUMBER dps people, they want those huge numbers on the screen in front of them, aoes are for other people who are useless like healers or maybe a tank so they can get somethings attention.

    everyone who is anyone in the dps world knows, its the deeps that keep the games running, its the deeps that kill things and heals and tanks are just someone they have to give a chance to so they can get into a dungeon or raid. lets face it, tank lb? what does it do? protects dps... healer lb? raises dps so they can kill the boss.

    aoes are for the dps supporting roles... NOT dps.

    (I wish to the gods that I wasnt sure there are some out there that think this lol)
    (0)