Every single idea I saw the OP "approve" of would breed runs where "bad" players would be pressure to perform to a standard or either be punished with no clear, or punished with less loot."Good" players also being punished if they happened to be along with "bad" players. Encouraging "good" players to screen people and kick "bad" players.


Why all those quotes? Because at the end of the day this is against the design of the entire game. Like it or not the main story is meant to be progressed by anyone who wants to play the game. Casual to hardcore. You want optimal play? We got extremes and ultimates, as evidenced by their clear rates they are not for everyone. I don't really care if people will say "but they're so easy"... they are apparently not easy for everyone and that's the point. They have unique rewards, time limits, damage checks, all these things that were mentioned and why? Because they are meant for the people who have "standards" and are going for that level of play.


Most roulettes have rewards because they're for filling instances for the clears and to keep old content rolling. Don't like doing runs with random factors? Don't queue them. Make your own parties for "optimal" clears. Yeah it sucks that some people want to be carried through the whole game, but in my opinion I'd rather have lazy people than hostile dictator parties.


I have yet to see one of these solutions that doesn't create an environment that inspires contention between players.