Quote Originally Posted by MrPresident View Post
Because the game is way too easy now. You can just mash your controller/keyboard and stumble through every piece of content barring EX/Savage.

There hasn’t been a challenging dungeon in years but the decision to put them all behind MSQ made it even worse. You can’t scale the difficulty too high because then you’d lock players out of finishing the story. So they’re all absolute face roll stuff.

If there’s no in game indicator you’re doing something “wrong” you’ll never be prompted to reevaluate how to get better.
Define 'wrong'

As a tank I keep every mob on me no dropped aggro, but I only did 1-2 packs at a time and not wall to wall. Am I wrong for going at a pace I feel comfortable with and know I will get everyone through the content.

As a DPS am I wrong for singling out that Wasp that has a near OHK first before aoeing everything the tank brought together. Does it take a few extra seconds to get through everything yes, but I killed something that could have messed up how the group was rolling.

As a healer I throw out a GCD barrier a bit more often because I want a little more 'cushion' on the tank's health just incase someone misses a wasp sting or similar, my DPS is slightly down but I minimized the chance of a hiccup, lagspike, etc screwing my healing up by being slightly proactive.

They might not be 'optimal' in many people's eyes, but are those playstyles truly 'wrong'...no.