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  1. #1
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    To toss in my own 2 cents as a newish player to this game so I'm fresh in the "learning" process, I can see both sides of the coin being discussed here. I ultimately feel there is room for improvement, but contrary to what some folks have pointedly denoted, I feel like there are nicer ways to help the general player base that doesn't rely upon brute force tactics (which others have wisely noted could cause a lot of players to simply leave the game, which causes everyone to lose).

    I've gotten 1 class up to lvl.80, BLM, and I found it interesting that for the first few layers of learning the basic rotation that there was a decent amount of in-game info provided to get the rotation down
    - However, upon getting into 2nd and especially 3rd tier abilities, namely lvls 60-80, the information provided dropped off dramatically
    - It got to a point where I had to spend a sizable chunk of time in-game, reviewing ability tool tips and experimenting with abilities to really get a feel for them
    - And even then, I still wound up needing to go to outside 3rd party sites to really learn more of the scope of the abilities and how to really min/max rotations in various scenarios
    - All in all, the only way to really get proficient with these additional layers of information required doing a lot of homework, especially outside of the game, which seems pretty counter-intuitive

    This last part has stood out the most to me; it isn't even the fact that I had to do research to learn how to layer rotations / abilities based on use-case, but the fact that I had to do it outside of the game itself. It bugs me whenever I have to leave a game to learn that game.

    Some of the absolute best games proffer as much information as humanly possible within, which in turn can inspire greater interest to explore more aspects of the game itself since invariably snippets of information can lead to other such snippets.

    As for rewards, that's kinda mixed... I like the idea of a personal scaling or scoring system, something that give a player an idea of how they're performing on a technical level. A reward for optimizing rotations, etc. could be cool but also dangerous because depending on how it's set up could lead to equally bad play if not all use-cases / scenarios are mapped out well. And any form of reward applied at a group level would instantly instill the same kind of toxicity that I specifically left WoW to get away from, so I sincerely hope nothing of that level ever gets applied.

    I rather like the current system with the Duty Finder; I've found it incredibly helpful to learn from experienced players as I've progressed, and in-turn I'm already getting into scenarios where I'm able to help other new players along (which to me is the best, always feels cooler to know I've helped someone enjoy the game than just me getting some shiny new "thing" I'll be replacing at some point anyway, lol).
    (3)

  2. 07-10-2021 11:55 AM

  3. #3
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    Honestly, I think an Intermediate Hall + Expert Hall would cover this.
    You do the Novice hall to get a very base idea of what you should do. Tanks turn on stance, get mobs, healers heal & sometimes damage when they can, dps just doing dps stuff (I don't quite remember this one lmao)
    Intermediate & Expert just compound on it.
    I can already picture some scenarios for BLM. Could go over the use case of Aetherial Manipulation + Between the lines to have you slide to an NPC to dodge an aoe, then slide back to dodge another for example. This would require some effort on the devs part, but I think it'd be beneficial.
    Much as I agree and want such a hall, I don't think it's going to happen. This is a reply from Mr.Happy to a commenter on one of his interviews with YoshiP, asking him if he could ask Yoshi about a revamped Hall like you're asking about.



    I honestly think the devs are making a serious mistake here and that something should be done to help the playerbase more, but I also think that's not going to happen unless something major happens to change things.
    (2)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alxyzntlct View Post

    I've gotten 1 class up to lvl.80, BLM, and I found it interesting that for the first few layers of learning the basic rotation that there was a decent amount of in-game info provided to get the rotation down
    - However, upon getting into 2nd and especially 3rd tier abilities, namely lvls 60-80, the information provided dropped off dramatically
    - It got to a point where I had to spend a sizable chunk of time in-game, reviewing ability tool tips and experimenting with abilities to really get a feel for them
    - And even then, I still wound up needing to go to outside 3rd party sites to really learn more of the scope of the abilities and how to really min/max rotations in various scenarios
    Just to add to this, I’ve done all jobs to 80, and of them I felt BLM is def the most…wonky… of the jobs. Most of the jobs as they level don’t change too much in rotation or just add a few extra gimmicks. BLM’s entire rotation changes once you go from Fire 3 to using Flare correctly, then it changes again when you start using Enochian…so while not hard, there is certainly a little bit more readjusting as you lose access to parts of your rotation with sync’d content.
    (2)