Quote Originally Posted by EnigmaticDodo View Post
An intermediate hall needs to be a thing, as does an experts hall. Tie completion of that to being able to mentor people, and tie completion to being able to progress the MSQ. (You may groan at that, but I groan at max levels not having a clue on how to play)

To go at the point of folks potentially being mad at having to do harder content to progress, should games not have scaling difficulty? It just makes sense. If you're a lower level, you get easier content, start to get half way - get some more challenging content, so on and so forth. As it stands, majority of the dungeons in this game are just reskins of one another... Beyond just having higher tiers of halls, there needs to be content that actually requires people to try. (looking at you, hard mode dungeons that dont exist anymore) Not just EX, Savage, and Ultimate.
I wouldn't tie them to mentor as people who just want the crown to just have it would still go and do anything you implemented to keep it. Again I would love it if the game would keep a better learning scale. Yet, I remember the amount of threads people made about Steps of Faith before it got nerfed on how hard it was. It was mostly only difficult because it was one of the few and sometimes the first time you actually had to rely on the rest of the group to know their skills, learn the mechanics and work together. We didn't get anything difficult until Bardem's where people were thrown off with how hard everything hit.

Even the Nadhham was hard for some as up to that point even enemies in solo instances melted. The devs have shied away from having any slight increase of difficulty to the point where when people do actually try something harder than what the story gives them they complain about the spike.