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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SniperCT View Post
    Oh, I fully love this idea of bonuses! Incentives are way better than punishing players
    They're literally just a matter of "glass half empty/full". If there's a bonus that you were unable to get but expected to be able to receive, you were "punished". If you didn't get punished when such was your expectations, you were "rewarded".
    (4)

  2. #2
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    They're literally just a matter of "glass half empty/full". If there's a bonus that you were unable to get but expected to be able to receive, you were "punished". If you didn't get punished when such was your expectations, you were "rewarded".
    Plenty of MMOs have done like...optional bonus objectives, speed bonuses, etc. Or like optional bonus bosses that may have some extra mechanic or something. I think the benefits are good.

    Quote Originally Posted by Fellgon View Post
    Not really, big pulls are for experieced players. The new players preffer feel how it works slowly. Specially for new healers, to know better how spells work.
    I still don't like them much. I can do them easy enough at this point, but they're stressful and not fun, especially at lower and mid levels where big pulls tend to wipe parties in dungeons where the packs hit like trucks (and/or are weirdly spaced) and it's hard for healers to keep up when on the run. The later game shifted towards easier big pulls and those are fine, but still annoying to me lol
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SniperCT View Post
    optional bonus objectives
    See ARR dungeon pathing controversy.

    speed bonuses
    See the prior pages in this very thread.

    Or like optional bonus bosses that may have some extra mechanic or something.
    See dungeon pathing controversy in general. Perhaps if roulette rewards were removed, thus taking away the incentive to almost always skip these optional bosses, this could work, but this kind of thing has long been tried and, at least among other daily/weekly/once-per-run bonus systems, has almost never been a success.
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fellgon View Post
    Not really, big pulls are for experienced players.
    Since the relative nerfs to healer and tank single-target damage (removal of CS, Sword Oath, etc.), literally every dungeon I did while leveling my alt, if at least one DPS had an AoE, the tank full-pulled. All but one was a Sprout, as were most of those I was running with. Yes, that goes as low as Tam-tara.
    (1)

  5. #5
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Since the relative nerfs to healer and tank single-target damage (removal of CS, Sword Oath, etc.), literally every dungeon I did while leveling my alt, if at least one DPS had an AoE, the tank full-pulled. All but one was a Sprout, as were most of those I was running with. Yes, that goes as low as Tam-tara.
    I love watching tanks try to big-pull stone vigil, then the inevitable wipe and the tank sheepishly pulling smaller after that.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SniperCT View Post
    I love watching tanks try to big-pull stone vigil, then the inevitable wipe and the tank sheepishly pulling smaller after that.
    Yeah that's about the first to really force some splits. For that one, the other Bard and I just slowed the first pack and had them down by the time he arrived at the third pack (in the room past the hallway), and then he did the last two packs separately before the boss. The pulls were about the same size as the gate-to-gate stuff; it just lacked gates to force the pull size limits.
    (2)