Quote Originally Posted by Kaurhz View Post
Like I said the problem here is that if someone has not learned their basic class, or functionality by Level 66, for example. Then they aren't going to magically learn this within that dungeon. In a very short frame, unless these checks are so drastically under-tuned. - It goes back to the whole process of you can't force someone to learn. If they haven't shown that willingness after a metric tonne of levels, then a mentality change isn't going to happen. More often than not you're dealing with the lack of willingness to learn than you are dealing with someone who just generally misunderstands, especially in the later levels.
Consider what goes into that willingness, though.

Or, consider it from the opposite end: What point is there in expending that effort? If I have ostensibly nothing to gain from doing so (assuming, even, the path were clear -- which it usually is not), and the effort itself is not enjoyable... why would I bother?

That's the problem the devs have increasingly set for themselves. They've diminished the rewards, obfuscated the path, and made the early-level combat experience increasingly a slog.

If they want the community to behave differently, then they should give them contexts that warrant different behaviors.

Yes, there is by now a huge sense of inertia, or generalized expectations, they'd have to push back against, but once they get the boulder rolling to turn those expectations around, the community cannot help but snowball the changes the devs will have impelled.