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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Hard walls to progress, where properly situated, are not necessarily a bad thing.

    Done well, they reveal many of the points of potential personal progress (learning opportunities) certain members simply foisted onto others instead of engaging with, thereby revealing exactly how to dismantle that wall.

    I'd rather have dungeon progress stagnated briefly for what would become increasingly the rare exception among players than have all dungeon design creativity permanently stagnated by being limited to the lowest denominator among them.
    Like I said the problem here is that if someone has not learned their basic class, or functionality by Level 66, for example. Then they aren't going to magically learn this within that dungeon. In a very short frame, unless these checks are so drastically under-tuned. - It goes back to the whole process of you can't force someone to learn. If they haven't shown that willingness after a metric tonne of levels, then a mentality change isn't going to happen. More often than not you're dealing with the lack of willingness to learn than you are dealing with someone who just generally misunderstands, especially in the later levels.

    I'm not spending my time in a dungeon waiting for someone to potentially be indoctrinated into a new line of thinking if they haven't already adopted said thinking prior. Hence why I said, or at least implied such things belong in solo instances where it has no bearing on people that respect their own time.

    Creating the opportunity is one thing, having people seize or take advantage of is entirely separate.
    (1)
    Last edited by Kaurhz; 07-10-2021 at 10:03 AM.