Quote Originally Posted by lezard21 View Post
Here some other ideas:

- A dungeon where the groups of mobs respawn if you don't pull and kill them altogether (like that Guildhest no one runs) to teach tanks to do wall to wall pulls
- A boss mechanic like Extreme Caution but that instead explodes if you don't deal X amount of damage in time to encourage people to learn and optimize their rotations
- A mechanic that places X amount of stacks on the Tank. Each time the tank is healed 1 stack is reduced. If it reaches 0, the tank gets a debuff that turns healing into damage. This will teach healers to use their oGCDs to heal and not overheal spam with GCDs.



But isn't this what we always like to pat ourselves in the back about? That we are better than WoW? Surely people wouldn't quit but instead get better than WoW players

1) Wow did this. It's an annoying mechanic everytime they do it. Gauntlet runs don't teach you anything but rage lol
2) That's just an enrage mechanic

people will quit because they'll be FRUSTRATED. Because if they keep running into these walls that make it difficult to progress, it will affect their morale and they'll quit. Even good players can run into walls sometimes and it REALLY sucks to feel like crap because you can't do x mechanic in exactly the right way in order to be able to continue playing. Plus, it's HUGELY anti-accessibility. People with hand issues or reflex already have a hard enough time if they want to do anything more challenging than normal raids. (or normal raids for that matter). Thing is they'd have to make it challenging enough for the 'good' players that it could be impossible for players that don't meet whatever standards are assigned to those 'good' players.

However I don't think this dev team believes in punishing players in quite this way, so it'll never happen anyway, so it's really a moot point.

Quote Originally Posted by Pirana1 View Post
Then don't queue for group content, play solo. It's very simple.

On topic. You can't teach common sense, you either have it or you don't.
Fun fact, MSQ requires grouping. If you want to level alt classes, you pretty much have to group too.

And FURTHERMORE casual does not = solo wtf