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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,839
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurhz View Post
    - If both the tank and healer are not adequate enough in that they can do wall to wall pulls then you run into the issue wherein that pull cannot be done as it will just spawn, and spawn, and spawn. Stagnating the dungeon progress.
    Hard walls to progress, where properly situated, are not necessarily a bad thing.

    Done well, they reveal many of the points of potential personal progress (learning opportunities) certain members simply foisted onto others instead of engaging with, thereby revealing exactly how to dismantle that wall.

    I'd rather have dungeon progress stagnated briefly for what would become increasingly the rare exception among players than have all dungeon design creativity permanently stagnated by being limited to the lowest denominator among them.

    ____________________

    To be clear, I don't think we need -- nor would I want -- external absolute prerequisites like Proving Grounds or complicators like reward-affecting performance metrics, even if largely just because I do not trust our devs to implement them with remotely sufficient quality. But I am more than happy not to limit our content to what can be face-rolled through on at most the first couple attempts.
    (5)
    Last edited by Shurrikhan; 07-10-2021 at 09:55 AM.