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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,596
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by lezard21 View Post
    Here some other ideas:

    - A dungeon where the groups of mobs respawn if you don't pull and kill them altogether (like that Guildhest no one runs) to teach tanks to do wall to wall pulls
    - A boss mechanic like Extreme Caution but that instead explodes if you don't deal X amount of damage in time to encourage people to learn and optimize their rotations
    - A mechanic that places X amount of stacks on the Tank. Each time the tank is healed the stack is reduced. If it reaches 0, the tank gets a debuff that turns healing into damage. This will teach healers to use their oGCDs to heal and not overheal spam with GCDs.
    - If both the tank and healer are not adequate enough in that they can do wall to wall pulls then you run into the issue wherein that pull cannot be done as it will just spawn, and spawn, and spawn. Stagnating the dungeon progress.

    - Learning is a progressive thing, they won't fail it and then magically succeed the following pull. There's a reason people spend a significant amount of time practicing on dummies.

    - I hate to be that one guy, but this is on every member of the party as much as it is on the tank or healer. If a group has lower damage, these fights will last longer. Players will need to exhaust more tank cooldowns, when these cooldowns have been exhausted it will be more necessary to use GCDs instead of just oGCDs.

    Many of these solutions, or proposals try to get people to learn, at the expense of punishing the others in the group - This is not how this should be done. If you want to encourage this in solo instances throughout the MSQ or want to encourage creative mechanics, or more difficult/stringent checks, then by all means go that route. But you shouldn't be punishing several other people for the inadequacies of other people in the group. I'd much rather just carry them on every single basis than deal with this. If they haven't learned their lesson by Level 66 on a basic class play or functionality, then the incorporation of these isn't going to magically make them succeed. They will still need to learn and that process is not instantaneous.
    (7)
    Last edited by Kaurhz; 07-10-2021 at 09:52 AM.