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  1. #11
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Wow did this, it lasted like an expansion and a half before they got rid of it.

    Problem was it wasn't at all indicative of how an actual dungeon would go and depending on your class much, much harder than simply ..running a dungeon. And you had to do this to be able to enter heroic dungeons. It was a failed experiment. I'm a good, experienced player and it was a major PITA on some of my classes. It wasn't fun, it didn't teach me anything, and I don't know anyone who liked it or thought it was at all useful beyond basically being a gatekeeping function.

    So yeah, we don't really need this in FF14, please and thank you.
    (5)

  2. #12
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SturmChurro View Post
    Can't people play the game casually and do some semblance of a proper rotation, or aoe (ever)?
    The game even highlights what skills you are supposed to press in succession, so the "play casually" is a poor argument for active griefing.
    (20)

  3. 07-10-2021 09:13 AM

  4. #13
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SturmChurro View Post
    Can't people play the game casually and do some semblance of a proper rotation, or aoe (ever)?
    Tutorial to new players are the greens sprouds quests! right in the beguinning of eatch capital. Usually at the inn. I been in 14 since remake of game, past 1.0. The learning curve of skills and dg are very satisfying. No problem to learn, cause i had previous exp with wow.
    (0)
    Last edited by Fellgon; 07-10-2021 at 09:21 AM.

  5. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    To the above, is the solution just to make the game more challenging then?
    Honestly, yes.

    The only real way to ensure the greatest coverage of learning is for said learning to seem inseparable from the game.

    That's not an easy thing to follow up on, though. It requires well-crafted difficulty curves through careful situating of contexts and related actions, and it requires that those situations be engaging.

    That said, the underlying idea to that, too, is rather simple: if you want people to learn your game, it needs to be a good game (and not just by its end).
    (6)

  6. #15
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,509
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by lezard21 View Post
    The toxic environment already exists perpetuated by people who want to do less than the bare minimum expecting others to carry them and throwing tantrums when someone tries to explain them why they are doing things wrong.
    Yes and this just augments that toxicity by attaching performance metrics to rewards. If you're in dungeons and 3/4 players barely even the minimum with one to snuff with everyone minimum item level then I'm sorry but the dungeon most likely isn't going to go as smooth as you'd like it to go. If that tank isn't comfortable enough doing full wall pulls, then that drags potentially other people through the dirt and negates their opportunity at a reward. People are bad enough without rewards attached, or penalties, let alone when you start attaching these things.

    I get it, I really do. I get tired of people that can't be bothered, I get sick and tired of people that can't even be bothered running an essence in Delubrum and I've done this long enough for it to leave scars on my soul. But the simple fact of the matter remains is you cannot force someone to learn, and potentially punishing players that do care about their performance by creating time-based rewards or loots just creates conflict between players.

    If people don't care about their efficiency or their time, then there's a fairly decent chance they aren't going to care for what forced learning you want to try and put them through.
    (10)

  7. #16
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Also if you want people to learn to AOE, maybe some DPS classes should be given AOE skills at lower levels so players have more time to adjust to that change in playstyle. *stares at DRG*
    (11)

  8. #17
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    and tie completion to being able to progress the MSQ. (You may groan at that, but I groan at max levels not having a clue on how to play)
    I actually like it, and it's lore appropiate too. At certain points in the MSQ have an NPC testing your abilities with an actual hard solo instance that you are not able to fail and retry in Very Easy mode. You are not able to continue with the MSQ because the NPC won't trust you or deem you worthy for the challenges ahead till you clear the instance.

    After all, would you send the Hero of the Floor Champion of the Vuln Stacks on a mission to save Planetos from the end of days?
    (4)

  9. #18
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by lezard21 View Post
    I actually like it, and it's lore appropiate too. At certain points in the MSQ have an NPC testing your abilities with an actual hard solo instance that you are not able to fail and retry in Very Easy mode. You are not able to continue with the MSQ because the NPC won't trust you or deem you worthy for the challenges ahead till you clear the instance.

    After all, would you send the Hero of the Floor Champion of the Vuln Stacks on a mission to save Planetos from the end of days?
    lol square enix would never do this, so many players would quit

    And not even necessarily bad players *points at my previous post about the time WoW did this*
    (10)

  10. 07-10-2021 09:27 AM

  11. #19
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    I do agree that classes should have AOE access earlier, but then to counter, do people just look at those skills and decide they are just not a part of their kit?

    When I got AOEs on DRG, I was ecstatic. The single target days were over!

    I want people to keep in mind that Im mostly angry about level 70-80 people not having an idea. I feel like 30 levels of having access to an AOE should let you know its probably a thing.
    I wonder if part of it is some people not being used to classes with AOEs. I mained rogue in wow from launch until I came here 2 years ago, and it was 'lol what's an aoe' for most of the time playing that class, until FoK got buffed, except for blade flurry for one spec, but then they made blade flurry a cooldown instead of a toggle and meh)

    Then I picked DRG and it was 'where my aoe I can't big deeps these packs you all keep pulling like madmen' lol

    I still hate big pulls tbh. I always try to pull as many packs as I think a) the healer can heal through and b) we have the DPS for. This game is weird in that it's easier at higher levels to do that than lower levels lol
    (1)

  12. #20
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,839
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I… don’t know.

    We get that large notifications when we learn a new skill & trait and yet we still see people be like i.e:“Omg since when Sacred Soil has regen effect???” at 80.

    Is the notification not large enough? Wasn’t that enough to spur player to be interested & want to read their new tools? Apparently not every player do.

    At the end of the day, if a player themselves doesn’t want to improve then they’re not going to, period.
    (5)

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