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  1. #1
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    They can implement it all they want. Doesn't mean people will use it. Heck an intermediate hall has been asked for for years. Part of the reason is a difference in culture between JP and the rest of the player base. They use the DF and PF differently. Most see what many NA and EU would call the bare minimum as unacceptable. As everyone tries their hardest to not be the one letting the group down. Even if we finally got something implemented you'd have the same people who give the typical responses to anyone asking nicely to improve groan and complain about it.

    Specifically if it was handled like the ARR extremes and CT where you have to do them before continuing whatever expansion story you were going through. You know the whole ugh why do we gotta do this "hard" content? The games I play shouldn't feel like work. While also getting those who go and say things like oh well why should I have to do this when the rest of the content I do is so dang easy I could have my cat play for me. And why? Because why should it matter as long as we cleared it. Heck, there's people who have said as long as you have that sprout marker it's totally fine how they act or perform cause they're still a baby. You know even when you run into said sprout in Amurot. Which yes I did have that happen.

    So, even though I would love it if we had a way in game that was there to actually help improve people's performance in such a way that you'd only know from them getting a title or gear that came from it I don't see it happening due to the Devs having been very leary of wanting to put something in.
    (2)

  2. 07-10-2021 09:13 AM

  3. #3
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    and tie completion to being able to progress the MSQ. (You may groan at that, but I groan at max levels not having a clue on how to play)
    I actually like it, and it's lore appropiate too. At certain points in the MSQ have an NPC testing your abilities with an actual hard solo instance that you are not able to fail and retry in Very Easy mode. You are not able to continue with the MSQ because the NPC won't trust you or deem you worthy for the challenges ahead till you clear the instance.

    After all, would you send the Hero of the Floor Champion of the Vuln Stacks on a mission to save Planetos from the end of days?
    (4)

  4. #4
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by lezard21 View Post
    I actually like it, and it's lore appropiate too. At certain points in the MSQ have an NPC testing your abilities with an actual hard solo instance that you are not able to fail and retry in Very Easy mode. You are not able to continue with the MSQ because the NPC won't trust you or deem you worthy for the challenges ahead till you clear the instance.

    After all, would you send the Hero of the Floor Champion of the Vuln Stacks on a mission to save Planetos from the end of days?
    lol square enix would never do this, so many players would quit

    And not even necessarily bad players *points at my previous post about the time WoW did this*
    (10)

  5. #5
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    An intermediate hall needs to be a thing, as does an experts hall. Tie completion of that to being able to mentor people, and tie completion to being able to progress the MSQ. (You may groan at that, but I groan at max levels not having a clue on how to play)

    To go at the point of folks potentially being mad at having to do harder content to progress, should games not have scaling difficulty? It just makes sense. If you're a lower level, you get easier content, start to get half way - get some more challenging content, so on and so forth. As it stands, majority of the dungeons in this game are just reskins of one another... Beyond just having higher tiers of halls, there needs to be content that actually requires people to try. (looking at you, hard mode dungeons that dont exist anymore) Not just EX, Savage, and Ultimate.
    I wouldn't tie them to mentor as people who just want the crown to just have it would still go and do anything you implemented to keep it. Again I would love it if the game would keep a better learning scale. Yet, I remember the amount of threads people made about Steps of Faith before it got nerfed on how hard it was. It was mostly only difficult because it was one of the few and sometimes the first time you actually had to rely on the rest of the group to know their skills, learn the mechanics and work together. We didn't get anything difficult until Bardem's where people were thrown off with how hard everything hit.

    Even the Nadhham was hard for some as up to that point even enemies in solo instances melted. The devs have shied away from having any slight increase of difficulty to the point where when people do actually try something harder than what the story gives them they complain about the spike.
    (0)