Quote Originally Posted by Wavaryen View Post
Correct, while yes Timers make things harder. It comes at a heavy price of being toxic, and gets people to gate keep even harder. With a timer, people want to over gear the content, and or if one person fails and you miss the timer. It breeds toxic like in wow.


Mind you, It is content I would not do, but I see no reason why it should not be in. As long as the GMS keep enforcing the rules. The player base should not be worried about toxic people.
I see.

I mean, I get things getting toxic because of fails in random DF with PUG style play, but with pre organized parties, I thought this kind of option would be more akin to endgame raiders where they are working towards being able to clear in a set amount of time. Or whatever else options to make it harder for some kind of reward.

Stuff like don’t avoid damage indicator equals instant death, or 1 party death equals a wipe and end of dungeon (no retry). I’m sure some people would eat that up, and I wouldn’t mind trying it out with friends.