Quote Originally Posted by Caitlyn View Post
You can actually. By making dungeons (especially those in Duty Finder: Expert) a bit harder, so people have to learn.
Remember the time, when the demon wall could actually wipe the group? And that was the first boss of level 50 dungeon ^^.

Maybe somebody may notice that leveling dungeons (71) are kinda harder than high level "Expert" dungeons (80). At the moment, its nearly impossible to wipe in a level 80 dungeon.
This is kinda tricky. I actually wouldn't mind some more challenging dungeons, but the status quo at this point is pretty much... maybe mildly challenging or inconvenient when it's brand shiny new, but then absolutely faceroll before long. Idk how well an increase in difficulty would be received. From what I remember, Blizzard tried to make normal dungeons in WoW harder once... and people hated it. It wasn't a change that lasted long.
Quote Originally Posted by Omedon View Post
Nope. Relatively new phenomenon in MMOs, and an atrocity.

And a reason your DPS queues get longer.
Genuinely curious what you mean by relatively new here. I mean, I'm not even a huge fan of the blanket expectation/attitude that you should try to maximize dps as a healer in this game (unless that's what you mean?), but this is definitely not the first or only MMO I've played where dpsing as a healer was common. I mean, the only real difference is that in like, WoW or Aion or whatever pick your MMO, it's usually just a sign that your group is good enough to not really need much healing. I never really prioritized it in those other games, but I mean... I still did it. If you have the margin and freedom to dps, why wouldn't you? Makes things more interesting than just sitting there when no one's getting hit as well.