Quote Originally Posted by Seera1024 View Post
A major problem with putting those indicators in group content is that when a player hits that wall, it affects more than just the player in question.

Meaning 1 or more of the following could happen:

1. Player with the problem assumes it's someone else. Either due to ego or ignorance

2. Player gets kicked from the dungeon by others who want to go faster - meaning the player doesn't get the ability to learn. Maybe the next group will be able to carry them past that part without any trouble.

3. Other players are impacted. Some don't mind with this happens. Others mind. And those groups don't tend to mix well.
I agree with the sentiment of this but that’s exactly WHY it would be a good thing to have some sort of proper in game tutorial early on. Because the problems you suggest are more likely to come up the further you’re into the game.

If a sprout is using the wrong moves or standing in AOEs during Sastasha I don’t think any sane person will particularly care. They’ll just give them some advice and then it’s up the them whether they listen or not. But if you’re running 70-80 content and clearly don’t have a clue what you’re doing you’re much more likely to be faced with hostility.

And you’re more likely to take even non hostile constructive criticism more poorly yourself at that stage too, as you’ve become used to playing the way you play. And as there’s no in game prompt that forces you to not spam Blizzard II for a whole dungeon and nothing else, well then why should you change right?

Having the game encourage you to learn your skill set properly and have a few more road blocks in terms of difficulty to help you do so wouldn’t lead to more kickings, it would lead to less.