Quote Originally Posted by SwordswornFox View Post
Define 'wrong'

As a tank I keep every mob on me no dropped aggro, but I only did 1-2 packs at a time and not wall to wall. Am I wrong for going at a pace I feel comfortable with and know I will get everyone through the content.

As a DPS am I wrong for singling out that Wasp that has a near OHK first before aoeing everything the tank brought together. Does it take a few extra seconds to get through everything yes, but I killed something that could have messed up how the group was rolling.

As a healer I throw out a GCD barrier a bit more often because I want a little more 'cushion' on the tank's health just incase someone misses a wasp sting or similar, my DPS is slightly down but I minimized the chance of a hiccup, lagspike, etc screwing my healing up by being slightly proactive.

They might not be 'optimal' in many people's eyes, but are those playstyles truly 'wrong'...no.
There is no argument to be made that pulling one pack at a time is wrong. I know this post was focused on end game stuff, but if pulling only one pack at a time is wrong so is not full clearing a dungeon like Brayflox. Or skipping treasure chests without checking to see if anyone in group might need loot.

Now if you would like the game to teach some things that are different than other MMOs, such as melee positionals and the importance that tanks should stay still when possible, that is a different story. And some of the OP was valid.
But I think this is more of a case where the OP is impatient and should premake his groups/roulettes so they match his playstyle.

And from my limited experience the JP servers seem to be less risk takers, so you are more likely to see smaller tank pulls and less healer dps there at the tradeoff of less deaths. As a small example, they kill the trash in Prae instead of having everyone click through the teleporters