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  1. #11
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Here some other ideas:

    - A dungeon where the groups of mobs respawn if you don't pull and kill them altogether (like that Guildhest no one runs) to teach tanks to do wall to wall pulls
    - A boss mechanic like Extreme Caution but that instead explodes if you don't deal X amount of damage in time to encourage people to learn and optimize their rotations
    - A mechanic that places X amount of stacks on the Tank. Each time the tank is healed 1 stack is reduced. If it reaches 0, the tank gets a debuff that turns healing into damage. This will teach healers to use their oGCDs to heal and not overheal spam with GCDs.

    Quote Originally Posted by SniperCT View Post
    lol square enix would never do this, so many players would quit

    And not even necessarily bad players *points at my previous post about the time WoW did this*
    But isn't this what we always like to pat ourselves in the back about? That we are better than WoW? Surely people wouldn't quit but instead get better than WoW players
    (2)
    Last edited by lezard21; 07-10-2021 at 09:40 AM.