Don't be sorry. This was a good thread. There were many good ideas brought up and at the end of the day we all learned something... Some of us.Can this thread please die at this point? Nobody is really having a discussion anymore, and as mentioned, this type of 'conversation' going on in this thread has been going on for AT LEAST 40 pages. What are people hoping to accomplish by engaging in empty bickering back and forth?
I did learn something from this thread and I mentioned it before, but I'll mention it again: I'll just be more patient.
Sorry I even made the thread.
Like I said previously, if and when this thread comes up again this thread can be used as a foundation.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
If they were gonna they'd have done it already, and they seem pretty intent on innovating themselves out of having to explain anything. Content becomes more same-y and streamlined, jobs become more standardized, mechanics either get removed or used rarely.
Should we teach people about holding enmity properly? We don't have to if we remove it as a mechanic!
Should we teach healers about DPSing when it's sensible? Not if the DPS check doesn't exist!
Should we teach tanks about stances? Not if they don't have a choice!
Not to mention the things that still exist but are either so mild they barely require an operating frontal cortex (tank busters) or are used so rarely it's like seeing a leprechaun in congress with a unicorn (adds). And each thing they remove or make same-y makes people who actually enjoyed tanking in the past (hw, stb) more annoyed with how everything currently works. For SE though, it's another thing to make the next guy you run into during your roulettes or your DF slightly more reliable, lifting the skill floor just that much more.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
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