The bolded part, true, but only if you are trying your best and to overcome, to do intentionally makes you a toxic player to others and if you are admitting to causing grief to others, I hope people report you and get the ban hammer for being toxic.
I think you misunderstand; he's saying "good" players are holding the system back because it would 100% lead to bullying.Actually yes, if players get better we get better tuned content and more of it.
Fun fact, Yoshi P has actually said he would like to introduce DPS meters in the game without the ban hammer if the playerbase was actually better.
https://ricedigital.co.uk/ffxiv-fanf...producer-live/
Q: Can we have an official in game parser for only ourselves? Especially for PS4 players.
A: No. I 100% understand that you want to see your DPS, but then people will demand to know your DPS and there will be fights. And it would then mean someone would take the tool, and make it so you can see everyone’s. And we understand fully that people want this tool to get better themselves, but we are certain that it will lead to fighting. But we are always considering it for the future. So, during 3.X we saw the skill gap between good and bad players increase, which is why we are focusing on re-developing our battle system to close the gap. Once that happens, we will consider it. But now, it would just hurt the community. I’m not sure if I can say this, but we are working on a system that doesn’t display a number but may be a system that you can try and then try again, to make yourself better. Hmmm. It’s probably never been done on an MMO before.
Essentially, and from the word of Yoshi P himself, bad players are holding back good players in this game.
Bullying is a huge thing in Japan. Like, "SE would be legally liable if someone hurt themselves over it" big.
Nope, good players do as they are, the developers had to rework systems in the game and rethink what they add and how the add it due to bad players, he actually said the skill gap is large, but thats due to fault of bad players being bad for number of reasons of course.
Yes hes worried about being called out but really, thats only for those doing what looks to be intentionally bad or AFKing imo.
Good players aren't holding back content, bad players are and Yoshi P even literally has stated skill gap a number of times during live letters, doesn't take a smart person to realise thats a nice way of saying theres a lot of bad players in this game.
yeah! sorry for the confusion!!Oh, I afk'd and was playing Ori... got caught up in a boss fight. I've not hit post limits or whatever... but I also don't use her account ...come to think of it I don't think her account has a single forum post. Though I assume you're talking about the other guy w/ his wife posting?
You do realize what the target audience of this game is right? And the objective is to have as many paying customers as possible..right? The devs don’t care if players are good or bad at the game beyond a very basic level. This is not a competitive game.Nope, good players do as they are, the developers had to rework systems in the game and rethink what they add and how the add it due to bad players, he actually said the skill gap is large, but thats due to fault of bad players being bad for number of reasons of course.
Yes hes worried about being called out but really, thats only for those doing what looks to be intentionally bad or AFKing imo.
Good players aren't holding back content, bad players are and Yoshi P even literally has stated skill gap a number of times during live letters, doesn't take a smart person to realise thats a nice way of saying theres a lot of bad players in this game.
His point was also that it shouldn’t be hard/complicated to play your job in a satisfactory way.
I think he has referenced the influx of "casual" players coming to the game. In regards to the 48-man raids or whatever. Made so a select amount of players can carry the rest of the raid. I don't agree with them being referenced as "casual" - since I think a casual player can play the game well enough, and do a proper rotation though. Players are choosing to play like this, even without something to teach players how to play. It's not like it takes much effort to read what skills do, and combos even light up. Like, I'll give some leeway for new players, but endgame content is being designed for this sort of play too.
It's not hard or complicated in the first place - and many players still - apparently - can't play at a passable level.You do realize what the target audience of this game is right? And the objective is to have as many paying customers as possible..right? The devs don’t care if players are good or bad at the game beyond a very basic level. This is not a competitive game.
His point was also that it shouldn’t be hard/complicated to play your job in a satisfactory way.
Last edited by SturmChurro; 07-15-2021 at 02:05 AM.
WHM | RDM | DNC
His Target audience is everyone, which is why all types of content exists, the game is entirely accessible, theres only 1 type of content that doesn't fit that and thats ultimates as you need to clear certain fights to gain 'ACCESS' but the whole game is accessible otherwise.You do realize what the target audience of this game is right? And the objective is to have as many paying customers as possible..right? The devs don’t care if players are good or bad at the game beyond a very basic level. This is not a competitive game.
His point was also that it shouldn’t be hard/complicated to play your job in a satisfactory way.
Theres no attunements either.
You need to find me a quote that tells me who is the target audience for this game, I provided a quote to Yoshi P real stance on DPS meters and actually said he would consider adding them to the game where as everyone else states hes actually against them.
Yoshi P actually watches World first groups in Savage, he even publicly in a Live letter congratulated the JP group that cleared coil Savage and used their screenshot on the stream.
In no way did he ever say it shouldn't be that hard to play your job in a satisfactory way, thats you making it up (others too to be fair), he was not expecting that many people to be that bad and alas here we still are.
Last edited by raelgun; 07-15-2021 at 02:07 AM.
Because they're both little more than trolls desperately seeking attention. There's literally no reason for either to post, assuming they genuinely are two different people, considering neither will change any minds (rightly so) and will simply be criticised as lazy. Again, rightly so.
At this point. It's better to ignore them, and should you happen to bump into either just silently kick like any other player refusing to properly utilize their skills.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I mean, this is your posted quote from YoshiP: he said he wants the skill gap to be smaller. What do you think that means? Because if we see what the devs have done since HW, it means “make jobs easier to play and less complicated”. There have been very little things added that the OP was asking for (stuff to improve/teach players how to play better).His Target audience is everyone, which is why all types of content exists, the game is entirely accessible, theres only 1 type of content that doesn't fit that and thats ultimates as you need to clear certain fights to gain 'ACCESS' but the whole game is accessible otherwise.
Theres no attunements either.
You need to find me a quote that tells me who is the target audience for this game, I provided a quote to Yoshi P real stance on DPS meters and actually said he would consider adding them to the game where as everyone else states hes actually against them.
Yoshi P actually watches World first groups in Savage, he even publicly in a Live letter congratulated the JP group that cleared coil Savage and used their screenshot on the stream.
In no way did he ever say it shouldn't be that hard to play your job in a satisfactory way, thats you making it up (others too to be fair).
Furthermore, while YoshiP is a great source of information, his quotes are both unreliable (see housing) and intentionally vague (because he/the team can change their mind). He’s Japanese; Japanese rarely say “no” outright without some kind of “but we will consider it”. For him to even say no says a lot. A more typical Japanese reaction is something like “that would be difficult to do…”…which also means “no”.
As for a quote from YoshiP regarding a target audience, that’s kind of a silly thing to ask for: the game obviously has a legit/esrb/whatever rating. That’s all there is. While it does include those with skill, the vast majority are obviously average and (moreover) prime targets for bullying/bully-gating by elitists. This is what YoshiP has seen happen in other MMOs and has made it clear he does not want it in his game, thus no parsers.
Last edited by kaynide; 07-15-2021 at 02:17 AM.
Very rarely do I have a party with someone that doesn't listen to advice and is so bad we can't complete the content.
I think OP is exaggerating.
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