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  1. #251
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Faafetai View Post
    snip

    I don't see failing a dungeon the same way as being detriment. It is not like I have, as the game content is balance around players like myself. I find it silly to think a video game and grief can go hand in hand because someone gets a group that is not good enough. You say it is not about speed, yet you say taking advantage of people by doing easy content that is balance around players like myself. So if it is not speed, and how I'm playing can get the content done. Please explain to me how that is taking advantage? Like if I was using a raise spell. I would use that if it was a key part of my class, but lets say if I was playing a melee. I would not do that silly side and back dance. Or i think my husband has a move that builds up points for doing your main combo moves. Husband complain about it with his sam Eh that sounds annoying. I would prob just do base sam combos and ignore the mediate/extra combo system.


    I'm not trying to make you sound like a fool, I just don't have the same mindset as you. If how I play causes harm to people in a dungeon, than they should not be playing a MMO. If failure, or TIME is a issue. Again I question why play a mmo? and no this is not aimed at you. When I group with other people, I only have one goal. To get content and enjoy doing it, don't matter how long it takes. If that hurts other people enjoyment going slower cause I don't do certain skills. I'm willing to accept that, and if the group does not like it. Vote kick. I will just find another one. Not a big deal.


    Also, it is the other side who pushes views on how you should play. Players like myself are perfectly fine with doing our own thing. Sprouts are more than welcome in our groups because we don't mind the pace we go anyway.


    So not sure where the whole grief sprout thing came from lmao.
    (2)
    Last edited by Jadedsins; 07-14-2021 at 12:52 AM.

  2. #252
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,296
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    1- Read your tooltips.
    2- Ask for help if you’re confused.
    3- Practice.

    Should solve 80% of the problem.
    (4)

  3. #253
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by strawberrycake View Post
    Stuffs!
    This! Mmhmm mmhmm! Ohhh also give one ogcd skill for each class earlier especially healers so everyone can get use to weaving.
    My uncle was saying much of the same, everyone should have one aoe skill by Sastasha. Also give the tanks their stance at level one.. it is soooo strange especially in potd when you have a reflex to activate it but cannot.

    Speaking of systems that assist new players and needing them, am unsure how many others know this but my mom discovered it. Inside of the hall of novice beside Sastasha to the left on a table is a book. Within the book are many of the "mmo terms" defined in a way someone who has never heard them before would be able to understand. I fricken missed this in my excitement to enter my first dungeon! Not applicable to many here but am certain it is for some. We all found this most precious but nothing really guides you to it.
    (2)

  4. #254
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Jadedsins View Post
    previous post above.
    Ah! Sorry, griefing is a term for intentionally causing grief to someone else or preventing them from playing the game in some fashion. Say purposely wearing gathering gear in a dungeon for example so the sprout healer who does not know better is unable to heal them fast enough, so they may think they are not good at the class. Stuff like that. If you yourself is also new to the game that is perfectly fine. The way you had made it sound in some of your posts, it sounded like you were 'playing your way' by purposely refusing to do certain things because they did not feel right, or appeal to you. When I mentioned taking advantage, I mean it in terms of, purposely doing things that are vindictive to people who do not know any better. As the example I gave prior, where a person is being hurtful and preventing someone from participating in the content due to the purposely not raising them as a healer.

    Aye Samurai is a pain in the booty, you are suppose to build up the buffs but they fall off really fast, so if you are going through say msq roulette it can be horrible. I have not figured out how to make that class feel more smooth during those dungeons/raids. The cutscenes being in such weird places as well as every buff or debuff you place on enemies disappears and some will run through to the cutscene wall and activate it at the worst possible times.

    If you are playing a melee class I suppose it depends on the class, I am still learning alot of them because I wished to know more in depth what to look out for. For example I know ninja keeps up a pinwheel, and needs to be able to use hide in order to refresh the skills to put it in lamens terms. So I know if I am tanking to make sure you I do not chain pull, they call it. Where someone grabs some enemies, but before finishing them off they start to move again which could cause those playing grief. It isn't a huge deal I guess, but I want to be able to understand how to allow people to have fun and not miss out on being able to see some of the skills in action.

    Honestly dungeons can take however long as possible. I am in no rush. I know a bunch of people will go through, not even say hello, and disappear past the exit portal before I could even thank them for their time. There are all kinds of people you could get, I don't stress too much, I really enjoy watching people learn stuff, or help them if they ask for advice or anything. I am kind of bummed out when people refuse to wait on others during content especially stuff that would literally take a few seconds for the other to catch up, so they could experience the battles. Even if I have to hard raise everyone, I would rather spend the entire raid raising people so they could participate in something they may have been really invested in story wise, or excited to battle for example: The puff of darkness, within the world of darkness.

    The way you were making it sound, made me think you were purposely not using skills to prevent others from physically taking part within the content. Carry on. Have fun out there on your adventure, just don't be unkind to those along the way.
    (2)

  5. #255
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jadedsins View Post
    I don't see failing a dungeon the same way as being detriment. It is not like I have, as the game content is balance around players like myself. I find it silly to think a video game and grief can go hand in hand because someone gets a group that is not good enough. You say it is not about speed, yet you say taking advantage of people by doing easy content that is balance around players like myself. So if it is not speed, and how I'm playing can get the content done. Please explain to me how that is taking advantage?
    Because if everyone played down to this level of intentional... lackluster performance, to put it politely, you wouldn't be able to complete in the content. At least not in a remotely reasonable timeframe. Unless, of course, 45-60+ minute dungeons are what you consider "reasonable." All in all, it boils down to overall contribution. Refusing to do positionals on a Melee or use all the spells at your disposal on a healer, including those pesky DPS spells you may dislike, is simply willful entitlement. You're knowingly player the job wrong simply because you have little to no consideration of other players. Trying to dress that up with "I'm just playing how I enjoy!" is essentially putting lipstick on a pig and insisting it suddenly isn't a pig. If you dislike positionals, don't play Melee jobs. If you aren't willing to DPS on a healer, don't play them.

    With the advent of Trusts, there is simply do reason to touch DF if you simply want a slow, leisurely stroll through the dungeon. They exist literally for that type of player because if you get someone like well, me. I'm chain pulling the entire room and wall pulling from there. The only way I'll slow down is if the majority want me to.
    (15)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #256
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by lezard21 View Post
    The game already dictates you how you should play it. It's in the skill descriptions. What OP is saying is that a lot of people do not read these descriptions and continue using Fire 1 and Cure 1 in level 80 dungeons.
    You are confusing game rules with what players dictate I should do. Not the same thing.
    (0)

  7. #257
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jadedsins View Post
    I don't see failing a dungeon the same way as being detriment. It is not like I have, as the game content is balance around players like myself. I find it silly to think a video game and grief can go hand in hand because someone gets a group that is not good enough. You say it is not about speed, yet you say taking advantage of people by doing easy content that is balance around players like myself. So if it is not speed, and how I'm playing can get the content done. Please explain to me how that is taking advantage? Like if I was using a raise spell. I would use that if it was a key part of my class, but lets say if I was playing a melee. I would not do that silly side and back dance. Or i think my husband has a move that builds up points for doing your main combo moves. Husband complain about it with his sam Eh that sounds annoying. I would prob just do base sam combos and ignore the mediate/extra combo system.


    I'm not trying to make you sound like a fool, I just don't have the same mindset as you. If how I play causes harm to people in a dungeon, than they should not be playing a MMO. If failure, or TIME is a issue. Again I question why play a mmo? and no this is not aimed at you. When I group with other people, I only have one goal. To get content and enjoy doing it, don't matter how long it takes. If that hurts other people enjoyment going slower cause I don't do certain skills. I'm willing to accept that, and if the group does not like it. Vote kick. I will just find another one. Not a big deal.


    Also, it is the other side who pushes views on how you should play. Players like myself are perfectly fine with doing our own thing. Sprouts are more than welcome in our groups because we don't mind the pace we go anyway.


    So not sure where the whole grief sprout thing came from lmao.
    Because when you enter via duty finder you agree to play at a level that will allow for completion of the content.

    If 4 players get put into a dungeon each expecting to be carried by the other 3 members, then content won't be completed unless players compromise.

    Because that's what you have to do sometimes.

    I don't have where to safely stand down pat or which aoe's I can safely eat or how to use my skills to teleport me around as a black mage.

    Sometimes my compromise is letting enochian drop so I don't die because dead do 0 DPS and I know the healer (or red mage) has better uses of their mp than raising me. Not to mention weakness is a DPS loss as well after being raised.
    (5)

  8. #258
    Player
    FedoraTheExplorer's Avatar
    Join Date
    Jun 2016
    Posts
    150
    Character
    Roland Umbrosus
    World
    Brynhildr
    Main Class
    Reaper Lv 100
    If you find content taking longer than usual so intolerable then just leave the group. You're not going to get a 60 minute dungeon unless a) you're playing with bots 2) something went seriously wrong and even then I doubt a dungeon could take so long regardless. None of you are obligated to "carry" people...?
    (3)

  9. #259
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by strawberrycake View Post
    Mandatory Tutorials in the beginning of the game as well as the skills one get as they lvl would/needs to be looked at.
    Again, I ask:

    Please give me the names of other MMOs with which you are familiar who do this already.

    I suspect the answer will be, as before, silence.

    You can ask for 'mandatory', but unless you can show evidence that this is being done somewhere else (and, may I add, successfully) you're just talking through your own frustrations with players who are perhaps not as good at playing games as you are.
    (5)

  10. #260
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,955
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DPZ2 View Post
    Again, I ask:

    Please give me the names of other MMOs with which you are familiar who do this already.

    I suspect the answer will be, as before, silence.

    You can ask for 'mandatory', but unless you can show evidence that this is being done somewhere else (and, may I add, successfully) you're just talking through your own frustrations with players who are perhaps not as good at playing games as you are.
    Most other MMOs solve this very simply, you get flamed, then you get kicked, then you get flamed some more. Since this obviously isn't a thing in this game due to it's ToS, and not exactly the most desirable solution either, we need other solutions that do not include other players constantly insulting you and kicking you from their parties until you learn.
    (7)

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