It's not a complete rubbish when the role responsibility is distributed that way.
Otherwise, you get "you pull, you tank" mentality (which I disagree with, but I can understand if people are going to play the "you're in the minority" card on tanks).
The tank role is the one that has to make sure to engage all enemies. That's why they're the ones that should determine minimum pull size based on what they're comfortable doing.
Meanwhile, the healer+DPS determines maximum pull size as a limiter to the tank. If the tank pulls more than the party can handle, then it's a wipe.
Taken together, the pull size is what everyone is comfortable with and can handle. Thus, it's a party effort.
On the matter of the kick, if more people are willing to report getting kicks, I'd like to see "differing playstyles" be challenged as it's not an option given in the menu. They should either add it (with user input to clarify) or otherwise clarify the rule uniformly, not just let random GM decide on their own.
With that said, a vote kick is a tool that has been provided, so feel free to use it in the manner not breaking the rules and let the tank find another party if it passes.



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