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  1. #1
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    Honestly, I think an Intermediate Hall + Expert Hall would cover this.
    You do the Novice hall to get a very base idea of what you should do. Tanks turn on stance, get mobs, healers heal & sometimes damage when they can, dps just doing dps stuff (I don't quite remember this one lmao)
    Intermediate & Expert just compound on it.
    I can already picture some scenarios for BLM. Could go over the use case of Aetherial Manipulation + Between the lines to have you slide to an NPC to dodge an aoe, then slide back to dodge another for example. This would require some effort on the devs part, but I think it'd be beneficial.
    Much as I agree and want such a hall, I don't think it's going to happen. This is a reply from Mr.Happy to a commenter on one of his interviews with YoshiP, asking him if he could ask Yoshi about a revamped Hall like you're asking about.



    I honestly think the devs are making a serious mistake here and that something should be done to help the playerbase more, but I also think that's not going to happen unless something major happens to change things.
    (2)

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alxyzntlct View Post

    I've gotten 1 class up to lvl.80, BLM, and I found it interesting that for the first few layers of learning the basic rotation that there was a decent amount of in-game info provided to get the rotation down
    - However, upon getting into 2nd and especially 3rd tier abilities, namely lvls 60-80, the information provided dropped off dramatically
    - It got to a point where I had to spend a sizable chunk of time in-game, reviewing ability tool tips and experimenting with abilities to really get a feel for them
    - And even then, I still wound up needing to go to outside 3rd party sites to really learn more of the scope of the abilities and how to really min/max rotations in various scenarios
    Just to add to this, I’ve done all jobs to 80, and of them I felt BLM is def the most…wonky… of the jobs. Most of the jobs as they level don’t change too much in rotation or just add a few extra gimmicks. BLM’s entire rotation changes once you go from Fire 3 to using Flare correctly, then it changes again when you start using Enochian…so while not hard, there is certainly a little bit more readjusting as you lose access to parts of your rotation with sync’d content.
    (2)

  3. #3
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Yeah I mean I'm all on board for the player base getting less shit and all. But I'm just going to do full light party roulettes and only use pf and just have fun memeing if someone wants to do a roulette that has more than 8 people.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  4. #4
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    @all the people saying "maybe tank/healer is new" please reread the OP and make sure you understand what he is saying. He is talking about level 70-80 dungeons. No one is new at that point.
    (8)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by lezard21 View Post
    He is talking about level 70-80 dungeons. No one is new at that point.
    What about job boosts?
    Or someone who leveled SMN or SCH and are trying the other one out?
    They could also be a returning player or someone picking an old job back up.
    There are plenty of reasons one might not know their class at 70-80.
    Heck, when I was a new player I got to cap and still had no idea what I was doing for months.
    (5)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    What about job boosts?
    Or someone who leveled SMN or SCH and are trying the other one out?
    They could also be a returning player or someone picking an old job back up.
    There are plenty of reasons one might not know their class at 70-80.
    Heck, when I was a new player I got to cap and still had no idea what I was doing for months.
    To be fair, the last one would be a non-issue, so long as there were additional tools (be they guildhests, Halls of the Novice/Journeyman/Master/etc., or even just Active Help entries, etc.) to make up for the retroactive increase in engagement/knowledge required. For those truly new, they'd already be pathed through those learning requirements, and thus there'd be no sudden gap.

    Pair that with some job-specific resources, such as a Vindictus-style or better Actions & Traits Pane (i.e., one that actually visually demonstrates each skill under the contexts it ought be used, along with concise but powerful tips) or the like and you've covered the other points of vulnerability, too. And the game would be the better for it, regardless.
    (1)

  7. #7
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by lezard21 View Post
    @all the people saying "maybe tank/healer is new" please reread the OP and make sure you understand what he is saying. He is talking about level 70-80 dungeons. No one is new at that point.
    Umm, to be fair...you *can* boost to 70. I actually saw a new player who literally did just that, as they wanted to rush into content. They thought that since they were "pros" in WoW that it would be very simple to just boost and be an expert here. lol.

    Granted, those are out of the ordinary situations but just wanted to mention for arguments sake. Or could look at me. I did WHM to 74 or so but had been way past MSQ,. so I stopped and didn't want to lv something from scratch. So I did boost warrior from like lv 30-70 and started playing it. Originally lv 70 content felt simple and me OP compared to the 30 content where I didn't have a lot of the mitigation skills and self heals. But then as I got more to 74 and all, I've been a little scared to go in. I think what did it for me was a couple douchebag groups and then another one where I was the one who screwed up on mechanics. A lot of content was kind of a joke but they did increase the difficulty in this newest expansion in regards to mechanics hitting more frequently and all. Once I hit that bit of tankxiety, I boosted Astrologian and made it my main. Been using it quite often and pretty darn good with it.

    Anyway, long story just to say it happens but hopefully not frequently.
    (0)

  8. #8
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Because the game is way too easy now. You can just mash your controller/keyboard and stumble through every piece of content barring EX/Savage.

    There hasn’t been a challenging dungeon in years but the decision to put them all behind MSQ made it even worse. You can’t scale the difficulty too high because then you’d lock players out of finishing the story. So they’re all absolute face roll stuff.

    If there’s no in game indicator you’re doing something “wrong” you’ll never be prompted to reevaluate how to get better.
    (3)

  9. #9
    Player
    SwordswornFox's Avatar
    Join Date
    Jun 2015
    Posts
    124
    Character
    Khudaj'a Surenhai
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MrPresident View Post
    Because the game is way too easy now. You can just mash your controller/keyboard and stumble through every piece of content barring EX/Savage.

    There hasn’t been a challenging dungeon in years but the decision to put them all behind MSQ made it even worse. You can’t scale the difficulty too high because then you’d lock players out of finishing the story. So they’re all absolute face roll stuff.

    If there’s no in game indicator you’re doing something “wrong” you’ll never be prompted to reevaluate how to get better.
    Define 'wrong'

    As a tank I keep every mob on me no dropped aggro, but I only did 1-2 packs at a time and not wall to wall. Am I wrong for going at a pace I feel comfortable with and know I will get everyone through the content.

    As a DPS am I wrong for singling out that Wasp that has a near OHK first before aoeing everything the tank brought together. Does it take a few extra seconds to get through everything yes, but I killed something that could have messed up how the group was rolling.

    As a healer I throw out a GCD barrier a bit more often because I want a little more 'cushion' on the tank's health just incase someone misses a wasp sting or similar, my DPS is slightly down but I minimized the chance of a hiccup, lagspike, etc screwing my healing up by being slightly proactive.

    They might not be 'optimal' in many people's eyes, but are those playstyles truly 'wrong'...no.
    (9)
    This Fox exercises its right to remain silent when any asks what does it say

  10. #10
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by SwordswornFox View Post
    Define 'wrong'

    As a tank I keep every mob on me no dropped aggro, but I only did 1-2 packs at a time and not wall to wall. Am I wrong for going at a pace I feel comfortable with and know I will get everyone through the content.

    As a DPS am I wrong for singling out that Wasp that has a near OHK first before aoeing everything the tank brought together. Does it take a few extra seconds to get through everything yes, but I killed something that could have messed up how the group was rolling.

    As a healer I throw out a GCD barrier a bit more often because I want a little more 'cushion' on the tank's health just incase someone misses a wasp sting or similar, my DPS is slightly down but I minimized the chance of a hiccup, lagspike, etc screwing my healing up by being slightly proactive.

    They might not be 'optimal' in many people's eyes, but are those playstyles truly 'wrong'...no.
    There is no argument to be made that pulling one pack at a time is wrong. I know this post was focused on end game stuff, but if pulling only one pack at a time is wrong so is not full clearing a dungeon like Brayflox. Or skipping treasure chests without checking to see if anyone in group might need loot.

    Now if you would like the game to teach some things that are different than other MMOs, such as melee positionals and the importance that tanks should stay still when possible, that is a different story. And some of the OP was valid.
    But I think this is more of a case where the OP is impatient and should premake his groups/roulettes so they match his playstyle.

    And from my limited experience the JP servers seem to be less risk takers, so you are more likely to see smaller tank pulls and less healer dps there at the tradeoff of less deaths. As a small example, they kill the trash in Prae instead of having everyone click through the teleporters
    (6)

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