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  1. #1
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    You mean do such things as have the Play Guide people can read? Implement Bardam's Mettle which really gets you to learn mechanics? Create this thing called Novice Network and let players become Mentors?

    And dude, if you get yelled at for trying to help people learn, then you probably need to look at yourself a bit. Usually people only scream at you if you're a prick in the way you say it. But if you're kind and offer advice, people usually are silent or will thank you for it. Now, that said, let me hit some of your usual suspects:

    - Healer who stands still, doesn't deal damage, can't even keep up with healing = If can't keep up with healing, then is question of whether they just aren't statted right or if perhaps tank and DPS are trash and they really are stuck with it. Usually I dps the hell out of stuff when I can but been a number of dungeons where people just can't survive more than 5-10 seconds without needing heals. So I sit there spam healing the morons because otherwise we'd wipe. Tanks and the rest of the group need to learn their balance, just because you CAN wall to wall pull doesn't always mean it's the best option.

    - DPS who single target mobs when you have like the entire dungeon on you. = I'm kind of curious about this one. I mean, I know there are times a particular mob takes priority in killing, such as to avoid mass damage. Or thinking back to where I am leveling my rogue/ninja, if you saw me at like 35 you'd see me single target only because it doesn't have aoe yet. But I've yet to see a single person higher level who just mashes single target damage on mobs when there's a whole pack. So I'd really like to hear what you're seeing do it and how often...or if you just had ONE person act up and now you're tossing it out here like it's a common problem.

    - Tanks who just sit there and pull 1 group at a time = Ever stop to ask if they are new to tanking? Or perhaps they've been playing other jobs for so long and coming back to it, they are trying to get in the groove. That or healer/dps suck so much they can't feel confident pulling larger. But assuming none of those, just kindly ask if able to pull a bit more if they are comfortable. Either way, tankxiety is a thing and lot of people have been talking about it all over the place.

    - People at max level who have no idea how to play their class whatsoever (example: Fire 1 Mage at level 80) = Umm, curious which way you're pointing this out and whether you may not know how to play their job. (Yeah, it's a job, not a class! I mean, if we're getting as picky and annoyed as you're saying you are about people not doing things right). For example, current meta for BLM is for Fire phase to be Fire 4 x6 followed by Fire 1 then it gets into Despair. You can try to check https://www.akhmorning.com/jobs/blm/...tion/#rotation
    I mean, that's if you're sitting here saying it's wrong that a lv 80 Mage used Fire 1...in which case you're completely in the wrong.
    (5)

  2. 07-10-2021 11:12 AM

  3. #3
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    Gonna get to the rest of your points, but feel its necessary to go after this FIre 1 thing. I knew someone would try to be like oh ITS YOU who doesnt know whats going on. No. They were doing Fire 1s into Despair, Freeze, Fire 3, repeat. Like, dont sit here and tell me.

    Like do you think Id make a thread about expected behavior? TO assume this is just asinine imo.
    And it is important to look at way I phrased. I asked questions in both things you quoted and responded. Well, first was supposed to have a ? after part about being an alt, but looks like I put a period instead. But it was me asking if an alt and hoping so. Guess I'm getting used to what people are saying is Titanman posts and all, where people create posts just for drama. So I was trying to figure out if that's anything of what this was or where it went.

    Then on fire one, I just asked if that's what you meant. If it was, pointed out what rotation might be. Now you've responded that's not the case. So it just is clarification without attacking or blaming each other. Only saying that as your bit about "IT YOU" and "don't sit here and tell me" appeared to me as if you were getting defensive and phrasing like I attacked. Maybe I'm just reading more into it, but trying to address in case, so we can be on the same page and know it's all friendly discussion and trying to figure out solutions.
    (0)

  4. 07-10-2021 11:40 AM

  5. #5
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    And I guess you must be an alt. At least I hope you are, otherwise seeming like a troll. I say that because when went to check your character out, see you're only lv 51 Scholar/Arcanist and 15 Goldsmith.
    (3)

  6. 07-10-2021 11:09 AM

  7. #7
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    I would love an update to Guildhest, or a rebirth of it, that included Savage mechanics. Or maybe a Hall of Extreme/Savage/Ultimate that's more of a simulation room that allows us to specifically learn and practice mechanics from higher tier content, with Trusts as stand-ins for players. I just REALLY want a place where I can familiarize myself with how something works, without first having to get to phase 2 or something of that fight. I can be confident with 93% of a fight BUT this one very specific part.. but in order to get to it again you have to get several minutes or more into the fight just to challenge it again..

    I assume this would be in no way easy to program, and as for varying methods on how to handle mechanics there's no way for devs to future proof that. Still it would be appreciated to have.
    (0)

  8. #8
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaitoAsaha View Post
    I would love an update to Guildhest, or a rebirth of it, that included Savage mechanics. Or maybe a Hall of Extreme/Savage/Ultimate that's more of a simulation room that allows us to specifically learn and practice mechanics from higher tier content, with Trusts as stand-ins for players. I just REALLY want a place where I can familiarize myself with how something works, without first having to get to phase 2 or something of that fight. I can be confident with 93% of a fight BUT this one very specific part.. but in order to get to it again you have to get several minutes or more into the fight just to challenge it again..

    I assume this would be in no way easy to program, and as for varying methods on how to handle mechanics there's no way for devs to future proof that. Still it would be appreciated to have.
    I would love this as well. When we were doing E4S I was lamenting that we had to do half the fight to get to the stuff we were still learning lol
    (0)

  9. #9
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    To toss in my own 2 cents as a newish player to this game so I'm fresh in the "learning" process, I can see both sides of the coin being discussed here. I ultimately feel there is room for improvement, but contrary to what some folks have pointedly denoted, I feel like there are nicer ways to help the general player base that doesn't rely upon brute force tactics (which others have wisely noted could cause a lot of players to simply leave the game, which causes everyone to lose).

    I've gotten 1 class up to lvl.80, BLM, and I found it interesting that for the first few layers of learning the basic rotation that there was a decent amount of in-game info provided to get the rotation down
    - However, upon getting into 2nd and especially 3rd tier abilities, namely lvls 60-80, the information provided dropped off dramatically
    - It got to a point where I had to spend a sizable chunk of time in-game, reviewing ability tool tips and experimenting with abilities to really get a feel for them
    - And even then, I still wound up needing to go to outside 3rd party sites to really learn more of the scope of the abilities and how to really min/max rotations in various scenarios
    - All in all, the only way to really get proficient with these additional layers of information required doing a lot of homework, especially outside of the game, which seems pretty counter-intuitive

    This last part has stood out the most to me; it isn't even the fact that I had to do research to learn how to layer rotations / abilities based on use-case, but the fact that I had to do it outside of the game itself. It bugs me whenever I have to leave a game to learn that game.

    Some of the absolute best games proffer as much information as humanly possible within, which in turn can inspire greater interest to explore more aspects of the game itself since invariably snippets of information can lead to other such snippets.

    As for rewards, that's kinda mixed... I like the idea of a personal scaling or scoring system, something that give a player an idea of how they're performing on a technical level. A reward for optimizing rotations, etc. could be cool but also dangerous because depending on how it's set up could lead to equally bad play if not all use-cases / scenarios are mapped out well. And any form of reward applied at a group level would instantly instill the same kind of toxicity that I specifically left WoW to get away from, so I sincerely hope nothing of that level ever gets applied.

    I rather like the current system with the Duty Finder; I've found it incredibly helpful to learn from experienced players as I've progressed, and in-turn I'm already getting into scenarios where I'm able to help other new players along (which to me is the best, always feels cooler to know I've helped someone enjoy the game than just me getting some shiny new "thing" I'll be replacing at some point anyway, lol).
    (3)

  10. 07-10-2021 11:55 AM

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