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  1. #51
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    To quote a legendary warrior.


    "No changes!"

    I main Warrior btw.
    (0)

  2. #52
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Anienai View Post
    To quote a legendary warrior.


    "No changes!"

    I main Warrior btw.
    I do say they need to fix Nascent Flash. Well, if I had seen it right anyway. Just hit 76 with my Warrior the other day. When I went to test Nascent Flash, it seemed like it only healed for normal damage even if you crit. That's kind of BS. If I crit and hit for 20k, it needs to restore my health for 20k. Don't go telling me it restores my health for the damage I inflict but then only heal me 5-8k despite my doing 20k. Plus I keep meaning to test AOE, but I think someone said it only restores for damage to single target. Which, if so, is a broken tooltip too. If I use Nascent and then hit aoe, I should be restoring health on everything I hit. That's just OP Warrior darn it! haha
    (0)

  3. #53
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Samurai. Mobility. ESPECIALLY in PvP.
    (0)

  4. #54
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Dragonblanco View Post
    That's just OP Warrior darn it! haha
    Play around a little more with Nascent Win. The person telling you that might be a jealous PLD!



    https://www.youtube.com/watch?v=tHj_...DesperiusFFXIV
    Great vid and skip to 2:57 for Nascent flash numbers.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #55
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TeraRamis View Post
    Samurai. Mobility. ESPECIALLY in PvP.
    Any particular way you'd suggest for that?
    (0)

  6. #56
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    For tank I main PLD.
    For DPS I main NIN.
    For healer I main WHM.

    What I want for PLD is MORE OCD support actions.
    What I want for NIN is more utilities other than TA.

    Yeah I loved utilities and like having actions that give party direct support. Not just temporary damage debuffs. And without enmity management I want at least to feel like I do more than act like a DPS with large HP pool when playing as a tank.
    (3)

  7. #57
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Well, since it hasn't been said yet, "give RDM melee a greater presence in its gameplay". Alternate melee skills that fit into the current rotation, oGCD melee skills that can be weaved in between spells, procs that allow the melee combo to be used for free. At this point I'll take any of the above.

    If he were to ask for examples:

    - Build off Engagement by turning it into a melee oGCD filler skill, separating its cooldown from Displacement and buffing its damage.
    - Add an oGCD sword ability that interacts with Verstone/Verfire Ready that consumes one or the other (prioritizes Verstone Ready if you have both buffs active), deals damage with a potency of 310 and generates 9 of the corresponding mana.
    - New System: Magicked Escrime - Casting Verstone and Verfire have a chance to respectively grant White Blade and Black Blade (which show up on the Balance Gauge with colors that correspond to each mana bar). Once you have procced both White Blade and Black Blade, the icons on the balance gauge turn red, granting access to the enchanted sword skills and allowing the use of two enchanted sword skills without consuming any mana. This would effectively reduce the cost of the melee combo to 25 black/white mana (since this would make Enchanted Riposte and Enchanted Zwerchhau free). Additionally, it can allow you to spam Enchanted Moulinet in AoE situations (a total of 8 times if you also pooled 90 b/w mana and use Manafication).
    (0)
    Last edited by Duelle; 07-17-2021 at 11:08 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #58
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Duelle View Post
    Well, since it hasn't been said yet, "give RDM melee a greater presence in its gameplay". Alternate melee skills that fit into the current rotation, oGCD melee skills that can be weaved in between spells, procs that allow the melee combo to be used for free. At this point I'll take any of the above.

    If he were to ask for examples:

    - Build off Engagement by turning it into a melee oGCD filler skill, separating its cooldown from Displacement and buffing its damage.
    - Add an oGCD sword ability that interacts with Verstone/Verfire Ready that consumes one or the other (prioritizes Verstone Ready if you have both buffs active), deals damage with a potency of 310 and generates 9 of the corresponding mana.
    - New System: Magicked Escrime - Casting Verstone and Verfire have a chance to respectively grant White Blade and Black Blade (which show up on the Balance Gauge with colors that correspond to each mana bar). Once you have procced both White Blade and Black Blade, the icons on the balance gauge turn red, granting access to the enchanted sword skills and allowing the use of two enchanted sword skills without consuming any mana. This would effectively reduce the cost of the melee combo to 25 black/white mana (since this would make Enchanted Reprise and Enchanted Zwerchhau free). Additionally, it can allow you to spam Enchanted Moulinet in AoE situations (a total of 8 times if you also pooled 90 b/w mana and use Manafication).
    I wish I knew more about RDM to think if that would be a good idea. I do know they have made RDM into a weird place. Rather than casters with melee phase, then back to casting, maybe have one or the other? I guess like AST has Diurnal or Nocturnal Sects, letting RDM choose between two stances. The one would prioritize melee damage and cooldowns while getting rid of dualcast, with perhaps augmenting their skills with debuffs or additional damage and triggering instant cast spells after building a gauge. Then spellcasting one would activate dualcast but also increasing spell speed. Perhaps would need to be tweaked, but make it a viable decision between melee caster or ranged caster, not forced kind of having to do both as it is now (to my knowledge)
    (1)

  9. #59
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Erinellza View Post
    I'm a Dancer main, no, you don't have to stare at your hotbars. The procs float right next to your character, and when Feathers and Esprit are full you can hear sound effects.
    Good that you can, but I relate to the previous poster... To me it's impossible to keep track of the procs just by staring at the floating text, given how hectic the combat area is.

    I have to keep staring at my hotbars to see the glowy border around procs... One thing that I would love is an actual proc UI aura that I could place at the center of the screen. Right now, my "bandaid" fix is to create a small hotbar close to the center that I put the abilities that might proc, so I can have reliable visuals without looking all the way down there to the hotbars. I macro'ed a button to toggle the visibility of this proc bar whenever I'm fighting.

    On the OP, as the jobs I play most:

    Dancer: The rotation outside of Technical Step is quite... slow. I would suggest just to take Standard Step out of the GCD, so its inserts would feel slightly more dynamic. Other than that, just Improvisation feels really bad, even when you find an optimal time to use. I think it either needs a shorter duration or an added bonus to what it does already.

    Red Mage: Enchanted Reprise is a very niche action, but I would just make it consume the highest mana you have, because it would add a corrective functionality to mana imbalance. I'd love if they removed the damaging component from Displacement and made them purely a tactical action. Other than those, the job works pretty fine right now, so I'm curious to see what it will get in EW. One thing, though... Scatter could defnitely get a Trait upgrade to make it flashier, because rn, even when other's battle effects toggled off, I can - barely - notice it was cast by the animation.

    White Mage: Extra healing is not a good "job identity" if that's what they are trying to go for, simply because it's unecessary for any kind of serious group. I would say, just let the WHM do more selfish dps, since its future counterpart, AST, can do this extra damage by buffing others. Probably tied to the overhealing, but lilies need a dps spender too. I love Glare and Dia, but I miss the elemental magic Stone and Aero much more. Maybe the unaspected spells could be a dps burst window that turned Stone and Aero to them?
    (2)

  10. #60
    Player
    KatieConnr's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    140
    Character
    Kaitey Conner
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    I would like to see the War gap closer free as it is on the other tanks.

    -kind of silly War is the only one whom has to "pay" for use of that via gauge cost.
    (0)
    "You are just going to give me one of those stoic nods aren't you?"

    WOL = Nods

    (one of my favorite moments)

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