1) Clemency needs some changes. It's too strong when it's used in normal content and because the job is balanced around using it, it makes Paladin too weak compared to the other tanks when it's not used in high end content. This is bad for Savage/Ultimate because no Paladin actually uses Clemency. I believe this job should be adjusted for how players actually play the game rather than how the devs think Paladin should be played because right now it's just annoying for healers to deal with in fights like TEA and Leviathan Unreal. My suggestion is to make Clemency an ogcd and give it a set number of regenerating charges.
2) Paladins are lacking in CDs for personal mitigation. In UCOB any time my group had a Paladin we always generated an entire extra bar of LB gauge just for having a Paladin in the group. That's how much additional damage Paladin takes compared to other tanks. I'm guessing Paladin has fewer mitigation CDs because their Clemency is so powerful. This kind of ends up going back to my first point, Paladins don't actually use Clemency outside of normal content.
3) I'd like for Passage of Arms to get the same fix as AST's Collective Unconsciousness instead of needing to be channeled. The ability is already limited by the need to be positioned behind the PLD when it's used and right now it's just janky and not as competitive with the more versatile and consistently useful Heart of Light, Shake and Dark Missionary.
HPS by tank as of patch 5.5 (Self healing)
WAR-5.5k
DRK- 3.5k
GNB- 2.5k
PLD- 0k
Sure, everything is doable with a Paladin and most of the time it's not a problem. However any time a fight does large amounts of sustained tank damage over a long period of time it becomes really apparent just how bad Paladin actually is right now compared to the other tanks.
EDIT: If any mechanic in savage causes you guys to drop even just one GCD you all scream bloody freaking murder, but when a single job causes me to drop 5-6 GCD's vs other jobs it's nothing but shitposting from you guys. Imagine how you would react if bringing a DNC to a fight would cause you personally to lose 5 GCDs. PLD is squishy. I'm losing uptime, and I'm suggesting fixes. PLD right now is worth less than a GNB straight up failing to use Camo and Aurora and it costs me. That's how bad PLD is right now in certain fights.
If your post is some variation of
1) "Paladin doesn't need to be balanced at the high end because it's not content I care about"
2) "It doesn't need a fix because you're just a healer and I don't care if you lose GCDs"
Then please don't post here.