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  1. #141
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CKNovel View Post
    Feint has been niche for a long time, no raidwide was on magic damage except... A10S? That's the only one that comes to mind.
    Now it's effective against every raidwide, every source of damage. Not on equal ground, weaker against magical but still effective.
    And since it's not a trait, it's a mitigation that now works in every content regardless of the level against magic damage.

    But Tactician&Co needs a trait? If it was to add a charge, okay. But reduce its cooldown by a mere 30s does it needs a trait?
    Meanwhile Feint is now effective in every content? In ultimate, one more magical mitigation helps a lot.
    Feint and addle cannot apply to damage sources that cannot be targeted, cannot be applied to multiple targets with one use, and are not equivalently powerful.

    This is likely more a case of a targeted buff towards Melee than it is towards Casters, where as the trait making the 120s defensive from Ranged into 90s is significantly more powerful.
    (1)

  2. #142
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    Feint and addle cannot apply to damage sources that cannot be targeted, cannot be applied to multiple targets with one use, and are not equivalently powerful.

    This is likely more a case of a targeted buff towards Melee than it is towards Casters, where as the trait making the 120s defensive from Ranged into 90s is significantly more powerful.
    I've heard this argument again and again but please provide example where this applies.
    I've been thinking through this argument and this expansion including Stormblood Ultimate and so far:
    -Heavensfall on UCOB works but since it's multiple weak damage there is better places, most of the time it's megaflare you want to mitigate.
    -First UWU P4 mechanic you can use mitigation and shield to survive one set of Ifrit dashes due to extra HP. But that's the case of doing the mechanic "wrong".

    As for TEA, you want to mitig when the bosses are targetable and most of the time only one boss deals raidwide damage (See Pepsiman for P1 and Brute that deals most of the mechanics for P2.)

    Nothing to report on the first raid tier.
    Second raid tier... There is a place in E6S you can use that advantage but the last phase is right behind with big damage to mitigate.
    E7S has an add phase but again it's better to use it on other places.
    E8S... Maybe the add phase but you can't get all 8 players.

    3rd raid tier, nothing. Bosses are always targetable when they deal massive damage.
    Especially in E12S where your team will spread to deal with Lions and in P2 you want to mitigate the cast right before the boss goes untargetable.
    (4)

  3. #143
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    I noticed something.

    Why all 3 ranged have a lv88 trait "Enhanced Tactician/Samba/Troubadour" but none of the melees/casters get a trait to generalize Feint/Addle mitigation?
    I’m convinced they are at the zenith with multiple jobs, or just completely clueless how to advance some jobs. It’s fine not all jobs need a reevaluation but I wouldn’t define as all jobs to peak
    (0)

  4. #144
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    I mean most jobs just got finishers, and a random upgrade trait for their damage, which is the laziest route possible. I really hope they work on smth else for 7.0, at least work out something for flamethrower, even the japanese are mad at that spell
    (0)

  5. #145
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    I am by no means a MCH main nor do I even play the job seriously. I only play it because I like how Heat Blast looks and how Ricochet sounds. And I have just skimmed through this threads posts, too lazy to spend the time reading everything, so I do not know if this has been suggested so far. I also don't do EX trials or raids on MCH. Now that the disclaimer is out of the way.

    There are 5 ways to fix Flamethrower, that range from pissing MCH mains off or having some semblance of entertainment.

    1. Remove it entirely because channeled abilities/ spells/ weaponskills will never be able to work in FF14 ever because of how movement based the game's mechanics are and how boring channeling is. Never interesting or fun to channel something unless it does an insane amount of damage upon conclusion. And with how uninteresting and weak Flamethrower is it is eternally damned. I also feel dumb whenever I use Flamethrower on 10+ mobs because I've no idea if it's a dps gain over Spreadshot spam or even doing anything, so lately I haven't even been using it.

    2. Sack Flamethrower and replace it with an AoE version of Rook/Queen. We could call the turret, oh I dunno Bishop? This would fix Flamethrower's lackluster feeling but would still be adding a button that is useless for single target (when this game is nearly entirely single target) And would also anger MCH mains because getting Bishop back at level 70 instead of the same level as Rook is laughable.

    3. Remove the channel on Flamethrower and have it reuse Bioblaster's machine thing, instead of coming from your gun (so the fire animation doesn't look wonky), and be a generic 60 second, or any number that doesn't interfere with MCH's flow, oGCD that deals flat damage or is a burn DoT.**

    4. Remove the channel on Flamethrower and have it reuse Bioblaster's machine thing and be a generic 90 or 110 second oGCD, or any number where it doesn't sync with Reassemble, that expends Bioblaster's DoT to blow up and deal damage with a potency greater than Bioblaster and Drill Shot combined. That would at least give Flamethrower AND Bioblaster, every so often, a use in single target encounters and make Flamethrower have a tinge of interest and usefulness. Would it make MCH's AoE damage increase significantly? Dunno and I don't care. **But could it potentially anger MCH players who would now need to get into melee range every so often to use this version of Flamethrower? I dunno. But it sure would make the job slightly more interesting, at least in my opinion.

    5. Same as above but keep Flamethrower a gcd and have Flamethrower be a combo off of Bioblaster but make Flamethrower's cooldown triple that of Bioblaster/Drill Shot. Still would allow Bioblaster to be used on a single target once every 2 Drill shots.**
    (1)
    Last edited by Cithaerias_pyropina; 10-25-2021 at 02:16 AM.

  6. #146
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    in short without going into detail my beef with the job is the numerous missing link sklls (WF/Turrets/Flamethrower/Aoe heat blast) the atrocious spam crap that effects ping (not even tanks have 5 skills to spam in EW) and the overall bloat (why does gauss exist?) Throw in some minor nitpicks like the death of the gunner asethtic, the boring ass GCD which are as interesting as Jump or Fleche, the spastic way u randomly mash button in the opener (prompting the nickname mash-inst) and slows to a crawl afterwards, and the weird heat overcap issue on longer fights

    I may do a joke thread on how MCH can be trimmed down and still retain its core, ehhh but im the very loud very minor minority on this as no one agrees. Give it a few years maybe MCH mains will stop saying "leave the job as is" but i doubt it
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #147
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jirah View Post
    in short without going into detail my beef with the job is the numerous missing link sklls (WF/Turrets/Flamethrower/Aoe heat blast) the atrocious spam crap that effects ping (not even tanks have 5 skills to spam in EW) and the overall bloat (why does gauss exist?) Throw in some minor nitpicks like the death of the gunner asethtic, the boring ass GCD which are as interesting as Jump or Fleche, the spastic way u randomly mash button in the opener (prompting the nickname mash-inst) and slows to a crawl afterwards, and the weird heat overcap issue on longer fights

    I may do a joke thread on how MCH can be trimmed down and still retain its core, ehhh but im the very loud very minor minority on this as no one agrees. Give it a few years maybe MCH mains will stop saying "leave the job as is" but i doubt it
    I mean, you hit a lot of the problems I have with the class. Though my biggest issue is the ping delay problem. At the end of the day, when people can't play your game because of how your animation lockout system is designed, where it intentionally punishes people with worse ping than others, there's a serious problem with the way the game is actually designed.

    Hypercharge, AF/UI timers, and Blood Weapon are also the last 3 remaining anxiety bars in the game (You must do a specific rotation in a specific amount of time or you lose damage, sometimes a lot of it), with AF/UI timers as the worst of the bunch simply because your entire rotation crashes to a screeching halt if you fail it, but not that the other 2 are better. And I've seen that overcap issue and delay using the heat builder because of it. I don't understand why that exists, it should probably be fixed. RDM had a similar problem with how their abilities stacked together as well, with Acceleration needing to be delayed or you risk losing a charge due to overcapping if you're above about 60/60 when you use it.

    Or, it doesn't matter how perfect you personally think a class is. Every class has flaws that can be smoothed out, and ignoring the problems because anyone thinks it's fine helps no one.
    (3)

  8. #148
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    why does gauss exist?
    IMO, this is where a ammo gauge could shine.
    Tie Hypercharge and Gauss to ammo gauge for "Hyperbullet" and "Gaussbullet".
    You can even make it so Ricochet and GR both needs a Gauss bullet to be used, there is not much skill alterning between Rico and GR.

    With that we would only need more actions using "Hyperbullet" and "Gaussbullet" and the whole Hypercharge would've been much better.
    I was honestly expecting a Hypercharge finisher like Confiteor but it didn't even happened.

    Quote Originally Posted by Cithaerias_pyropina View Post
    There are 5 ways to fix Flamethrower, that range from pissing MCH mains off or having some semblance of entertainment.
    You know what's hilarous? All of these solutions works and are fine.
    Yet they did nothing of those. Reassemble second charge would've made sense if there was a BB + Flamethrower combo, as much as I dislike the idea it would work and make FT worth something.

    It's really where "no changes" is worse than changes.

    Quote Originally Posted by Taranok View Post
    Hypercharge, AF/UI timers, and Blood Weapon are also the last 3 remaining anxiety bars in the game
    I don't have ping problem but I have many other problems with the timed phase such as HC or BW.
    BW is really simple, it's not 10 real seconds and DRK aoes are spells, therefore forced on 2.50s GCD.

    I believe it's also important that just looking at a timer don't reveal anything about how many Heatblast remains to be used.
    That timer will variate depending on if you used HC as a early or late GCD.

    It's less difficult to cram everything in the GNB burst phase than keeping track of BW/HC.
    (0)

  9. #149
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Class overall is too braindead, Flamethrower has no synergy or gauge interaction and you could probably just throw it in the trash. Automaton Queen is such a boring skill and the lvl90 finisher extension from Pilebunker or whatever lacks impact. It'll do damage yeah but isn't "engaging".

    Lvl90 should have been a G-Warrior mode or something actually interesting. MCH in 6.0 is super safe and really only adds Chainsaw as a battery generator and 2 charges of Reassemble to use on Drill and Air Anchor.

    Easy QoL change to Hypercharge if ping is a problem is a stack system of 5 stacks. Easy fix. Will they do it? Nah.

    Scattergun is going to see very prominent use due to generating 10 heat every time you fire it. Every 13 seconds(5 gcds) you are going to generate 50 heat. You can go to 100 in 26 seconds(10 gcds).

    With your single target gcd combo in the same amount of time you only generate 25 heat and 10 battery. I dunno it looks weird.

    Heat generation might be more important then your GCD combo and will make Autocrossbow and Heat Blast more frequent, especially Heat Blast since it seems to me the desired gameplay loop is use GCD combo while weaving a oGCD or both between each regular GCD and then use Heat Blast to recharge your oGCDs.

    It's just weird to me. I'm still not happy with how they've ignored Flamethrower.
    (2)

  10. #150
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Class overall is too braindead, Flamethrower has no synergy or gauge interaction and you could probably just throw it in the trash. Automaton Queen is such a boring skill and the lvl90 finisher extension from Pilebunker or whatever lacks impact. It'll do damage yeah but isn't "engaging".

    Lvl90 should have been a G-Warrior mode or something actually interesting. MCH in 6.0 is super safe and really only adds Chainsaw as a battery generator and 2 charges of Reassemble to use on Drill and Air Anchor.

    Easy QoL change to Hypercharge if ping is a problem is a stack system of 5 stacks. Easy fix. Will they do it? Nah.

    Scattergun is going to see very prominent use due to generating 10 heat every time you fire it. Every 13 seconds(5 gcds) you are going to generate 50 heat. You can go to 100 in 26 seconds(10 gcds).

    With your single target gcd combo in the same amount of time you only generate 25 heat and 10 battery. I dunno it looks weird.

    Heat generation might be more important then your GCD combo and will make Autocrossbow and Heat Blast more frequent, especially Heat Blast since it seems to me the desired gameplay loop is use GCD combo while weaving a oGCD or both between each regular GCD and then use Heat Blast to recharge your oGCDs.

    It's just weird to me. I'm still not happy with how they've ignored Flamethrower.
    5 stacks, and increase the GCD to 2.0 seconds, or no longer make hypercharge a weave window but keep 1.5s, like Summoner's new Garuda phase. I understand that people hate how MCH wouldn't feel busy, but when there are design flaws in the game itself making the class unplayable to certain people through no fault of their own, it's time to design the classes entirely around this limitation existing.

    I think Scattergun is mostly to get MCHs to use their heat on AoE rotations. I basically never touch the AoE even in dungeons because it's better to just save it for a boss burst. More love for auto crossbow is nice. And I share your hatred of flamethrower. You sit there for 10 seconds unable to do anything. They truly made that ability with the complete idea of fire and forget, both for how you use it, and how it's designed.
    (1)

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