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  1. #11
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rym View Post
    Anyway I've been thinking, what's the point of ranged dps tax when in most encounters everyone is in melee range most of the time or close enough anyway?
    Why anyone will play any other class if ranged DPS classes in this game did the same damage as everyone else but with better movility and no worries about range?

    I know that what I'm about to say is something most players don't want to hear yet current design just make no sense. There is a reason why most other games stick to just ranged vs melee, and most ranged classes (caster or not) have animations that root you in place or some kind of cast bar for certain abilities.

    Is either stick to what we have know, rework all physical ranged dps to what I said before o perhaps just prioritise physical ranged DPS for a lot of mechanics that require to move around or bait stuff.
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    Last edited by Driavna; 01-09-2022 at 12:29 AM.

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