Quote Originally Posted by AceofRains View Post
Some quick thoughts on Machinist since I’m about to hit 90 with it.

I like it a lot. It was my choice to level in ShB’s expac since the rework was very cool. It’s fun, and I’m not getting bored of the rotation. If feels on par with the Summoner rework in that regard.
Quote Originally Posted by Dyvid View Post
So I haven't played MCH since the Heavensward days but I do have a few things. Just brainstorming ideas here.
About Tactician What really bothers me is that RDM is free to get Magick Barrier on top of addle, rather than a trait that improves addle.
That trait should've been a way to differentiate each ranged from each other. MCH could have had a shield, BRD improve healing, DNC healing over time.
The trait is truly disappointing, if it put Tacticians on a 60s I wouldn't complain at all, it would've been amazing.

Wildfire is odd because it's just an empowered hypercharge phase. Wildfire being aoe is something that has been asked since HW as far as I can remember.
There is no "wildfire combo" anymore, in my opinion it makes the 2 minutes extremely rigid due to the cooldown being tied to Hypercharge.
IMO, wildfire is good to be reworked as a 120s CD that consumes heat or just be removed entirely.
That or put it on a stack system that reduces its count by 1 every GCD and explodes automatically at 0.

Hypercharge, I still don't get why it's still based on a timer while almost everyone got a stack based "stance".
The request was originally made because lagging players could not weave GR/Ricochet.
Spamming Heatblast is boring (another feedback that was ignored), putting it on a 3 stack would restore the job flexbility.

Flamethrower, I appreciate that you agree Flamethrower is a terrible tool.
However I think adding an effect on top of Flamethrower would just be painting on top of the problem. Making it synergize wit Bio Blaster, being able to move, adding a dot or making it generating heat...
The Flamethrower itself would not change and remain a bland "don't move, damage is automatically dealt in front of you, go grab a coffee or something".

The automaton Queen opening with Crown collider would make both its strongest moves outside of party buff, but that's better than 2 finishers back to back.
If they don't do it, the AQ is good to be scrapped next expansion. Honestly screw that glorified dot.

As for the MCH utility... I'm all for no rDPS. BRD buffs the whole group, DNC focuses on a party member, MCH bring nothing.
However, BRD and DNC participate to the party survival. IMO, if ranged could participate a lot more than other DPS to party survival, it would effectively make them "support DPS" once again.
And that would excuse their low DPS. But MCH brings nothing to the party and only has Tactician which makes it effectively the job that brings the least to the whole party.

SQEX is not communicating a lot, it's difficult to see if they even read those threads.