Haven't leveled mch to 90 yet but i was personally disappointed with what mch was given this expansion. First wanna say this Chainsaw is fine. It fits in with the rest of mch big hitter gcds, Drill every 20s, Air Anchor 40s and now Chainsaw 60s. My issue are as listed.
- Lack of utility. Now i know every job doesn't need utility but original mch was built around it and the fact that they have stripped mch of all it utility or made what utility it had role actions for all ranged is annoying. Now I have suggested different way to add utility before but honestly just give me back Dismantle. It's not much but I'd be happy.
-Wildfire. I don't think wildfire needs to be removed personally. I enjoy it and I like having to time it's execution right if I want to make sure I get all my 6 hits in. My issue is how insignificant it feels. Dmg wise it's a not small it's 900 potency if you get all 6 hits, the issue is with for how long it's cd is it doesn't feel like the build up to it was worth it. Idk if raising the potency will help, if they should make it so that Ricochet and Gauss Round help with it's dmg, or even just giving a more visually satisfying animation.
- Lack of Battery usage. I personally would like to see more uses for Battery. Now Queen should be your main use for battery but i also want her to be the worst use for it. By that I mean we should have Battery spenders that require little battery like 10 or 20 that way we aren't cutting in to queen much, be more dps vs battery effective then queen, and have moderate cooldowns that way when they are up we should be using them over queen and when unavailable we default to using queen to spend our battery.
-Flamethrower. This feels bad to use most of the time cause of the priority other actions have over it that most of the time you don't use it. So to help with my previous issue they should make flamethrower a turret that either you choose where to place or it just drops where you stand and instead of shooting in a cone it could just spin in a circle or make a vortex of fire. This way in aoe it's has it place and you aren't having to wait for the right moment when everything else is unavailable to use. You just use it if it's up and you have the battery for it. It could also have a place with single targets then being something that could pack a punch but require little battery with it's only drawback being it's cooldown restricting it's usage.

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